Holiday is over and so is over the flowing amount of time for gaming :(
Notes from aggressive play styles
- picture in mind what you want and can ideally to do with your attack
- this would be either to contain or to destroy something?
- check from replays if more units or earlier attack - and how to identify
- exchange shields for hp
- detect if opponent is being greedy, punish from greedyness
- for detecting needs to have scout from exp sites
- detect if opponent lost too much, punish for loosing
- limit with sentries how many units you are fighting
- move damaged units away from taking fire
- keep tabs on their army size, but how ?
- if techs and pushes out, get out and do not lose anything
- when being aggressive follow your army - macro like 1 thing as fast as possible and get instantly back?
- macroing while being aggressive
- prevent reinforcements
*destroy pylons
* hit squad rallypoint lines
* ff ramps
More specifics:
if terran has fresh bunker and no one in there, just walk by :D
sentries can by used to stop bunker repairs
if zerg takes 4th while u can't take 3rd -> 8gate
Sentry specifics:
put sentries against wall and wall off with ff if only melee
split armies with ff
separate reinforcements with ff
if ranged limit the amount of shooting units with ff
Blink stalker specifics:
4-5 stalkers on steroids
How I tried to improve in SC2
lauantai 29. elokuuta 2015
lauantai 26. huhtikuuta 2014
Aggressive PvP
From GSL 2014 Season 1 Ro32 :: Panic vs Ruin
Gate
2 gass (2 in each)
Core
Gate
warptech
stalker
momma
2 stalker
Gate
2 stalker
be probing all the time
Pro Benchmarks:
5:50 warptech
6:00 1st warp round
3 stalkers @ opponent
Gate
2 gass (2 in each)
Core
Gate
warptech
stalker
momma
2 stalker
Gate
2 stalker
be probing all the time
Pro Benchmarks:
5:50 warptech
6:00 1st warp round
3 stalkers @ opponent
lauantai 28. joulukuuta 2013
And then I forgot everything
Seems that I have forgotten everything I knew about sc2, LOL
at least regarding build orders..
Also seems that I don't have good notes here..
Openings were maybe something like this?
PvZ Forge fast exp
14-17 forge
17 nexus
17 gate
17 pylon
17-18 cannon
gasses
PvT 1gate exp
gate
gass
gass(?)
core
momma
nexus
PvP fast exp
12 gate
gass
core
gass(?)
momma
nexus
? what is "too early" for zerg to expnd? so that you can punish it with some nice warps?
How do I want to win?
PvZ
Punish too greedy ppl (--> gate opening would be better?)
Not allowing 3 bases for zerg mayb :3
PvP
Fast expand into chargelot archon <3
Or just basic colo stuff
PvT
Templas man, templars <3
Maybe trying oracles?
but seems that robo is a must..
How to I create my force?
When should I attack?
What do I die to? --> What deviations should I be prepared to make?
at least regarding build orders..
Also seems that I don't have good notes here..
Openings were maybe something like this?
PvZ Forge fast exp
14-17 forge
17 nexus
17 gate
17 pylon
17-18 cannon
gasses
PvT 1gate exp
gate
gass
gass(?)
core
momma
nexus
PvP fast exp
12 gate
gass
core
gass(?)
momma
nexus
? what is "too early" for zerg to expnd? so that you can punish it with some nice warps?
How do I want to win?
PvZ
Punish too greedy ppl (--> gate opening would be better?)
Not allowing 3 bases for zerg mayb :3
PvP
Fast expand into chargelot archon <3
Or just basic colo stuff
PvT
Templas man, templars <3
Maybe trying oracles?
but seems that robo is a must..
How to I create my force?
When should I attack?
What do I die to? --> What deviations should I be prepared to make?
sunnuntai 15. joulukuuta 2013
Focused mechanics practice #5
9) build workers from 2 nexai and click to see where the progress is
build units from 2 gates to a separate warp pylon
build units from robo
move your probe around the map
move your army or arrange units so that you will need to go to separate locations via minimap
spent all the munny
spent all the chrono
make upgrades
Making upgrades was surprisingly easy to learn, but it seemed that I lacked with my ability to make probes so I focused more on that. However, few things which were observed while making upgrades:
1) It is way easier if the forge is on a hotkey
2) It should be put to hotkey as soon as possible
3) Twilight needs to be made when upgrade is 50-70%, keep checking on this
4) Do not warp all the munny/gass to units: 100/100, 150/150, 200/200 are the amounts you will need
The gap in the probe production/chronoing graph below is from the point when I started practicing making upgrades
perjantai 6. joulukuuta 2013
Focused mechanics practice #4
8) build workers from 2 nexai and click to see where the progress is
build units to a separate warp pylon
build units from robo
move your probe around the map
move your army or arrange units so that you will need to go to
separate locations via minimap
spent all the munny
spent all the chrono to probes
At 1st there seemed to be some discontinueties in my probe production but it all became fixed during the practice.
Some HC parameter development:
I recorded how many probes I should have with constant probe production without (blue) and with (red) constant chronoboost. Thus, if I did everything perfectly I should obtain values close to the red line. I then divided the range between these two into 100%-units and tried to estimate how I did.
lauantai 30. marraskuuta 2013
Focused Mechanics Practice #3
build workers from 2 nexai and click to see where the progress is
build units from 2 gates to a separate warp pylon
build units from robo
move your army and separate single units from it (or practice splitting it first = easier)
arrange units so that you will need to go to separate locations via minimap
i.e. storm workers, build hidden pylons, move observers, check opponent base
build pylons to avoid supply blocks
spent all the munny
Zomg, was almost able to keep not supply blocking. The key seemed to be to look at the supply when ever making more units. |
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