maanantai 15. lokakuuta 2012

Back to basics?

I set up a list of small things to check that are ok.

Building placement:
Do units get stuck behind or between structures? How to avoid this?
How does your building placement act towards you and attacker when you are defending drops?
How do your buildings increase your base awareness?
Supporting mechanics: How do you perform building placement? How could it be more efficient?

Macro:
Nonstop worker production. Should the unit production also be nonstop or reactive? From robo and stargates maybe nonstop but from gates? Did you have too many or too few units? Why were there too much or too few?
Supporting mechanics: Checking probe & unit production frequently enough.

Expanding:
when ever you have enough units to defend your expansion and have enough money to build one. So basically? How much does he have units? Is he going to attack? Did you have enough units, too few units or too many units? Did you expand when you could have unit and money wise done so? When did these suitable spots occur? Did you make additional unit production facilities before you expanded?

Initial scouting:
How well did you control you probe? What do you want to find out? When can you leave and why? Did you probe die? Was your macro affected? How do pros perform this initial scout?

Keeping Xelnaga towers:
What are the benefits you find?

Army positioning:
Are you grabbing the best defensive advantage? How could you have more defensive advantage?

Teching:
Gass means going down the tech tree. When can you afford to start collecting gass or using it for tech? Haha, what if you just take gass very greedily like before some important first buildings? What can this lead to?
Does optimal teching mean that you place the tech as you have enough gass? So does optimizing a build mean that at that moment you will have enough minerals also?
Did you advance through the tech tree? Where did you stop? Why? How smooth was this advancement? Maybe make a plan how to tech through the whole three? What are the rock, paper and scissors? The amount of units might change its rock, paper, scissors status?

Upgrades:
Did you keep them strolling? Were you ahead or behind your opponent? Why did you not built forge earlier?

An incoming attack:
Did you see the attack coming? Why you did or did not? Did you know what upgrades, what composition and what unit count? What was your reaction? Was this the best solution or could something have been done otherwise?

...
seems that the list became quite long :p. Maybe just pick few things and check that you are improving on those. Or make it like a game: 1st 1 thing, then 2 things, then 3. etc. See if you can go over the limit of human mind (4-7).

sunnuntai 14. lokakuuta 2012

Some improvements against platinum Protoss

Improvements from Game 1
What went wrong/good Why went wrong/good Next time
< 3 probes in gassPhoenixes, man.Immediately put probes back to gass. and heck that there is enough mining.
Teched too early.Forgot to put the 2 gates.Immediately make 2 gates after expanding.
1st attack was bad.Got ffed, phoenixes causing havoc.Against zealots kite or sentries.
1st defenceBlink on zealots?Should have just built more units and waited..








Improvements from Game2
What went wrong/good Why went wrong/good Next time
Was behind in upgrades.Forge was very much later.Try to pinch in forge earlier.
3rd was later.Was too afraid too expand?Just force a defense point and punish him coming to attack by doing drops.
Map control.Did not have.If you are having 3 stalkers early you might just use them to have some nice map control by taking the towers.
Lost 2nd.Stalkers were not defending it. Not enough gass to do shit.Just warp early one zealot to get rid of the gass steal.






lauantai 13. lokakuuta 2012

Trying out Apollos protoss builds against bot



Game 1 Game 2 Game 3

3 stalkers out 6:05 6:00 5:48

3 gates + robo 9:42 7:09 7:06

expansion 6:47 8:18 7:50

5 gates 18:21 12:33 10:03

3rd base 13:07 12:29 13:50

bay 11:29 9:59 10:19

forge 9:06 10:14 10:22

weapon ups 12:48/15:23/18:31 13:44/16:36/19:54 13:35/16:11/19:17

armor ups 19:01 - 18:38

twilight 9:34 10:11 10:27

8mins 30 probes, 7 stalkers, 1 sentry 23 probes, 7 stalkers, 1 zealot, 2 sentries 27 probes, 7 stalkers, 1 sentries, 1 obs

12mins 54 probes, 16 stalkers, 4 sentries, 1 obs, 2 zealots, 1 immo 35 probes, 10 stalkers, 2 zealots, 5 sentries, 1 obs, 2 immo 51 probes, 10 stalkers, 1 sentry, 1 obs, 1 immo

15mins 65 probes, 21 stalkers, 5 sentries, 1 obs, 5 zealots, 2 immo 49 probes, 12 stalkers, 5 sentries, 1 obs, 3 immo, 2 colo 67 probes, 24 stalkers, 1 sentry, 1 obs, 2 immo, 2 colo

20mins - - -


Improvement points from Game 1:
What went wrong/good Why went wrong/good Next time
Made robo after expansion.Didn't remember correctly.Remember that you are doing 3 gate robo, pal ;p. Build production facilities before expanding and then quickly expand.
5th gate was very late.Didn't remember correctly.Remember: 3 gates + robo + 2 gates = 5 gates + robo = 6 production
Went for +3 weapon upgrades which aligned nicely.-However, no idea when 2nd forge should be gotten.
Forge was silent some time before research begun.Did not notice that forge was ready.Try to check up on forge by putting it to hotkey?

Improvement points from Game 2:
What went wrong/good Why went wrong/good Next time
Stalkers were not much earlier than before.Did not use chronoboost on stalkers.Use chrono on stalkers.
The 5th gate was late.Did not remember to add it before all the tech structures.Remember to add 2 gates after expanding.
Late expansion to natural.Cancelled because saw an attack comming.Do not cancel but wait and use to tank damage but cancel if seems to be destroyed.
Seemed to be so very low on gass.Teching too fast? Should natural gases be taken earlier? Should 3rd gasses be taken earlier? Was is wrong to warp senties?Dunno..
Too few probes. When putting down gass 16th probe was forgotten. When fixing missing rally point for nexus. When thinking about expanding. When in supply blocks. During attacks.All the times check hotkey for nexus!
Supply blocks.Was not constantly following supply.Say out loud the supply count.



Improvement points from Game 3:
What went wrong/good Why went wrong/good Next time
Maybe should not build second gass so early?2nd gate could be constructed earlier and 3 stalkers would be faster.Try to build 2nd gass only after 2nd gate or even later.
Could even fewer units be built before expanding?If could then expansion would be even earlier. Should robo be constantly held warm however?Try making even fewer units?
3rd base very late!Was making so much units.Try to cut more units.
There is no later game plan?No idea what supposed happen or what are supposed to be the benchmarks.Check Apollos videos and look for a replay even? twilight ½ of 1st +1 weapons, 3rd nexus + 2nd robo
Too few probes. When putting down gass 16th probe was forgotten. When fixing missing rally point for nexus. When thinking about expanding. When in supply blocks. During attacks.All the times check hotkey for nexus!
Supply blocks.Was not constantly following supply.Say out loud the supply count.


Just realized that there is no point trying to learn PvP from Apollo tutorials because his strategy was "3 stalkers and then react from that point onwards". Yet he teaches nothing about reacting that a player at my level could get something from.

Aw fuck, so basically this was just wasted time.

perjantai 12. lokakuuta 2012

Notes from Apollo tutorials

vs. Protoss
1) 2 gates: 1 stalker + 2 stalkers: make 3 stalkers to take map control and to deny his scouts
2) 3rd gate & robo
3) expansion + 2 gates + colobay + forge + twilight

vs. Zerg
1) 3 gate expand: 1 zealot, sentries (2nd gass right after core)
2) forge & robo & bay & twilight (quite fast colossus tech)
3) expand & 4 more gateways

or

1) forge fast expand
2) to 4 gates after exp
3) robo + twilight + exp

scouting:
- expansion or not
- lair or not
- drone count
- how many gasses taken
- early roach warren at 2 bases -> do not push out


vs. Terran
1) 3 gate expand or 1 gate expand
2) double forge & twilight & robo
3) 3 more gates
4) expand after 2-2 & add 4 more gates
5) archives & storm

Using hallucination in scouting
- research quickly after warp tech from core. how long takes? how many units costs?

Look for a good engagement!

Mechanics:
when was building gates and an attack came: moved to make units deal with attack and then went back to building gates

Scouting:
basecount
what is his tech
what is his army position

torstai 11. lokakuuta 2012

Studying HerOism

Spent 30mins watching Liquid'HerOs stream to make notes about his mechanics:

Stays at the zerg base with scout probe as long as sees a drone leaving?

Has two probes hot-keyed: the other is scout and the other is builder?
Quickly moves to builder to make the forge and then goes back to micro the scout at zerg natu.

Did not always have main army in one hotkey o.o
Had prism in a hotkey.

Had core hot-keyed when still building o.O and when researching
Does the core have a similar symbol as nexus when is chronoed? could he be checking this to ensure continuous chronoing?

After building a pylon with the scout probe made it move to location in same screen. Is this to preserve the movement of a probe to later give it a new target location?

The nexus building probe was standing and waiting at the spot where the expansion was supposed to be built.

Selected a probe and sent it to the spot where wanted to built. Did xxxx. Went back to probe to build gate. I do this also, Goodiness ^-^.



sunnuntai 7. lokakuuta 2012

Trying to beat my Terran friend - no success

http://drop.sc/262301

Scouted: rax, gass, marine
Follow up was: techlab, concussive, factory with reactor, cc, combat shield

1st Attack came with: 3 hellions,  2 marines,  2 marauders


What went wrong/good Why went wrong/good Next time
1st attack killed all unitsunits were not in the optimal position on top of ramp and no one was at towerput probe to tower, place units at the end of ramp
lost all probes from naturalHellions burn probes easilydo not attack hellions with probes, it will take forever from them to kill nexus (8 damage)
gaps in probe production after 11 minuteswas teching and making units from gates so maybe frogot1-2 1-2 1-2 == alternate between productions
supply blocks at 68 and 84was not actively thinking about supplythink actively whether you need pylons or not
2nd attack was denyed nicely

munny started to pile up after 12:304 gates, 1 robo, supply blockslook above, make another robo also against terran
did not know how many vikingshad no observer during late gamewhen making colossus try to find out the viking count
upgrades were lateforge was built so latebuild: gate, robo, gate, gate, forge?












PvZ adjustements in gold league part 2

Summary from previous 10 PvZs:
  • Won 5 Lost 5
  • For analyzing next 10 games write down zerg units and game length and number and time of attacks?
Some repeated mistakes:
  1. Scouting: 
    • allowed zerg to held map vision, was not aware what the zerg was teching into.
    • build more observers, scout more actively with units
  2.  Upgrading:
    • start +1 weapons after robo, when +1 armor is ½ way make another forge and twilight
  3. Reinforcing the army
    • make more offensive pylons, yet hidden

Game 1 - won - 8 pooling golden Zerg
http://drop.sc/262236

What went wrong/good Why went wrong/good Next time


































What went wrong/good Why went wrong/good Next time