sunnuntai 9. joulukuuta 2012

Making builds tighter by playing against compu

Moments to pay attention to

1) 3rd pylon has to be built before nexu if no workers cut - OK x2
     - getting blocked by this affects A LOT

2) right after nexu - gass and another pylon(? or is nexu enough supply) - OK x2
     - if nexu is actually built in time it will be enough - OK x 1

3) if making many units from one gate the 2 gates will not arrive when warptech

4) after 3+ gates pylons seem to get forgotten -> leads to floating minerals

5) seem to lack gass to make all templars
    - how many sentries required?
    - make rest of the warp round zealots

6) nice timing with respect to upgrade being ready in 1st, in 2nd had to wait for +1 attack
    - maybe because twilight was way earlier than forge
    - with forge 1st goes nicely - OK x2
    - twilight should be built somewhat later? will defense hold without chargelots?

 +1/1 ready 12:59
charge ready 11:19
storm ready 12:00
attack @ 13:29
with 58 probes, 15 zealots, 2 archons, 4 sentry, 1 ht

do not make so many units but try to get 3 gates earlier -> was able to defend
make more gates, but when?
---
+1/1 ready 12:58
charge ready 11:43
storm ready 12:17
attack @ 13:17
with 50 probes, 22 zealots, 1 stalker, 1 archons, 2 sentry, 2 ht
blocks @: 16, 52, 108
floating @: 12min

for next game:
avoid 16 supply block - OK
make more probes - :(
put forge right as you have munny- OK
chrono upgrades more - OK (count chronos in next game)
---
+1/1 ready 12:20
charge ready 11:32
storm ready 11:36
attack @ 13:40
with 50 probes, 14 zealots, 3 stalker, 4 archons, 2 sentry
blocks @:60
floating @: 12min

add 2 gates + pylon after opening is greatness
then forge right when you have the munny, if not one base add forge first and then gates?

for next game:
avoid supply block @ 16 and 60 - OK
again chrono forge like a mad man - OK
make more probes - (check pauses in probe production) - OK
write down when adding gates in relation to other buildings and time
---
+1/1 ready 11:28 (5 chrono, forge 6:18 right after 2 gates)
charge ready 11:06 (1 chrono)
storm ready 11:28 (2 chrono)
attack @ 12:01
with 58 probes, 7 zealots, 2 stalker, 2 archons, 2 sentry, 3ht
blocks @:
floating @: still floating around the time of attack

no chrono @ core
no supply block at 16 or 60
2 gates after templar archives
natu gasses after twilight, even earlier like after forge

for next game:
after forge take gasses from natu - OK
after templar arch - add gates - added already after twiligt
leave base before timing finnishes - OK

---
+1/1 ready 11:30 (5 chrono, forge right after 2 gates, maybe one chrono to core to get gates + core at same time)
charge ready 11:20 (2 chrono)
storm ready 12:00 (2 chrono)
attack @ 12:00
with 55 probes, 17 zealots, 2 stalker, 1 archon, 2 sentry, 3ht
floating @: still floating around the time of attack

---
+1/1 ready 11:28
charge ready 10:48
storm ready 10:21
attack @ 11:37
with 47 probes, 12 zealots, 2 stalker, 1 archon, 2 sentry, 2ht
floating @: no more floating, more gates faster solves the problem: 1 + 2 + 2 + 2 = 7

maybe should make only 6 gates if wanted to expand, or just miss a warp in round..

for next game:
chrono forge even more?

---
+1/1 ready 12:26 (forge started 6:54, 7 chrono)
charge ready 11:20
storm ready 11:26
attack @ 12:28
with 57 probes, 11 zealots, 1 stalker, 2 archon, 2 sentry
floating but had blocks @ 26, 52, 84

!!! more chrono to the forge, upgrades more precicely, forge earlier!

---
+1/1 ready 10:55 (forge started 5:53, 8 chrono)
charge ready 10:40
storm ready 11:32
attack @ 11:31
with 49 probes, 10 zealots, 2 stalker, 3 ht, 1 sentry
floating but had blocks @ 26, 52, 84

!!! more chrono to the forge, upgrades more precicely, forge earlier!

for next game:
  1. make forge and twilight right after the 2 gates
  2. take natu gasses right after twilight
  3. put charge only after archives 

---
+1/1 ready 11:26 (forge started 6:25)
charge ready 11:00
storm ready 11:51
attack @ 11:58
with 55 probes, 13 zealots, 1 stalker, 2 archon, 2 ht, 1 sentry
floating but had blocks @ 26, 52, 84

for next game:
  1. make forge and twilight right after the 2 gates - OK
  2. take natu gasses right after twilight
  3. put charge only after archives - OK

---
+1/1 ready 11:32 (forge started 6:20)
charge ready 11:39
storm ready 10:55
attack @ 11:39
with 50 probes, 12 zealots, 1 stalker, 2 archon, 2 ht, 2 sentry

for next game:
  1. take natu gasses right after twilight - OK
  2. do not ff with sentries but do guardian - OK
----
+1/1 ready 11:18 (forge started 6:04)
charge ready 11:09
storm ready 10:39
attack @ 11:28
with 52 probes, 10 zealots, 2 stalker, 2 ht, 2 sentry

for next game:

sunnuntai 25. marraskuuta 2012

Just a thought..x2

1) I should try to remember the prizes for different buildings and try to add them as fast as possible. pylon is 100, gate 150, gass 75, probe 50 and core 150 but that's about it.

2) I should make better usage of the hotkeys. When checking the hotkey usage in sc2grears i seem to be using mostly 1 (nexus), 2(gates) and 6(main army).

A PvT match after the looong break

A long break because of work, watching replays and something I can not right put my finder to..
However feeling very fueled due to this weekend Dreamhack stream <3


Had a game against a diamond Terran

Major mistake nro 1: 3-4 mining bases & only 6 gates
Why: still not remembering to always add gates/robos when expanding?
Next time: when expanding always add production before or right after

THIS IS ACTUALLY SO IMPORTANT MISTAKE THAT I SHOULD SOLVE IT RIGHT NOW BEFORE CONCENTRATING ON ANYTHING ELSE!

Major mistake nro 2: No "victory plan" ?
Why: No predecided time/times when to attack and kick ass
Ponderings: This is what I very often seem to be missing. This build feels very strong when the storm and upgrades finish. Maybe I should use that and try to build a strong army for that particular point in game. Maybe add colossus tech and expand behind if seems that can not break the opponent?
Next time: Practice building a strong army for that point and then test in ladder what it loses to and learn to scout it?

Major mistake nro 3: No nice tech switch to colossus
Why: Bay was late. Robo also?
Next time: Build bay if the attack does not seem to crush the opponent.

Minor mistake nro 4: Army position and spotters
Why: Was not able to defend 3rd because army at ramp & not in between. Also did not see the attack in time because pylon was so close to the nexus.
Next time: Have an observer hanging out in the attack route to the 3rd. Or a zealot. A zealot would have more psychological effect?

What about 'em probes: 5/10/15 was 18/38/53

Things to celebrate:
Upgrades kept coming ^-^
Nice storms man ^-^
Nice defenses during early game ^-^
Remembered the build even if it was only 2nd time swinging it ^-^

maanantai 5. marraskuuta 2012

2nd set of scouting practice

With the twist of added reaction goals ^_^.

First goal is to come up with reaction goals :D

Game 1: plat zerg on Daybreak, when scout arrived (15) no pool, exp 2:59 imo latish but could have not been earlier. Took gas quickly 3:45. Early exp 5:06. Droning like mad. The early gas was used for lair. Rest 3 gasses taken after lair. Had ~no units. Should have punished for that.
--> poke all the time to see if has army.

Information scouted or missedReaction goalCould have maybe
Pool & exp timingFast: holy shit defend
14 + exp: 14-15 nex, forge
exp before pool: attack!

Amount of early gassesZero: will make 3rd
One: make units
Two: make units

Timing of 3rdEarly: 2 base attack
6-8 min: expand and attack when max
No: Defend!

Gass in 2nd and 3rdNone in 6min: Tech to colossus. Will not come with early roach.
1st armyMainly Lings: ???
Mainly Roaches:???
Banelings: ???

1st attack???

Lair timing
???
Lair for mutas/infestors/nydus????
2nd attack???

Hive timing ???
Broodlords or Ultralisks ???
spire location ???
Xel'nagaTo see attacks.
4th Timing???
army location and size when I was maxed.???
army size after battles
Probes @ 5/10/15 19/58/73Try to keep up the constant probe production until 15min! Seem to be forgetting after 10min point. Should list when missing probes. When building gate for the wall. When building additional gates. When building twilight to tech. When building wall to 3rd.


Information scouted or missedReaction goalCould have maybe
Too early supplyExpansion will be delayed (3:54)? Attack will be delayed (8:38)?
Exp timing???
Gass timing (early sneakery) & Factory timing???
Exp + early gass + early fac: weak early

Rax count???
Medivac timing???
Gass in 2nd ???
1st army???
1st attack???
2nd army???
2nd attack???
3rd/4th/5th base timing???
Mech/Bio/Air???
army location and size when I was maxed.???
Xel'nagaTo see attacks.
army size after battles ???  
Probes @ 5/10/15 18/49/78Try to keep up the constant probe production until 15min! Seem to be forgetting after 10min point. Should list when missing probes. When building gate for the wall. When building additional gates. When building twilight to tech. When building wall to 3rd.

sunnuntai 28. lokakuuta 2012

More scouting

Scouting is funkey, but you should also react to the information you have obtained. Adding this to scouting practices.

7th game against plat protos playing zerg
Information scouted or missed Reaction to that information Could have maybe
When arrived @ base in Ohana: no pool or hatch (~14-5) Did not right away build forge but went forge nexus anyway. Should have gone nexus first? 1st lings are out ~4mins?
Built fast 3 bases. Better scouting of the 3rd.

Scouted roachtech and evochambers with obs. No lair. Build a lot of stalkers and immortal. Attack as taking 3rd. Could have maybe
Lair.

Infestation pit.

In the beginning of the game allowed opponent to have towers with lings.








8th game against dia terran
Information scouted or missedReaction to that informationCould have maybe
no 1 basingwent 1gate exp
army location at my 3rdpunished with wpTry to in the future observe if you utilized his bad army position and how you could have done so.
upgrades

3rd was scouted late
scout should have been peeking or standing in sweeter stop or directly in way. Would have been ok stand in way.
Did not scout ghosts tech

Did not scout rax vs. air vs. fac count
1 starport -> viking vs. medivac production. The opponent will either have less medivac ors less vikings.
Lot of rax -> bioarmy. Lot of fac -> mecharmy.
Scouted 2 vikings. Should have checked more often the viking count or if was making any more.Did not make colos.Should have either transitioned faster to templar or made more colos because 4 is very little and had only one starport.


When trying to take 3rd:
- if his army is too close do a wp harrash
- if he has not expanded make army big enough to protect your 3rd?
 
 !! probe production was bad !?



9th game against gold zerg
Information scouted or missedReaction to that informationCould have maybe
14itsh pool12 forge - nexus - cannonno cannon, 14 nexus & forge
2nd after poolno fear of one base
how fast takes gas

timing of 3rd (early/no/6min) teching normally, small push @ 8minwas after pool so should have not made pylons for cannons
scouted a lot of ling around 8minget the hell out of his 3rdhe has less drones because of this? -> will be slowed down -> colossus?
which tech banes/roachessentries, immortals, colo
lair timing

lair for mutas/infestors/nydus?


hive timing

when broodlards popping out ?

spire location

kept Xel'naga

4th timing
army size after battles


10th game against a gold zerg
Information scouted or missedReaction to that informationCould have maybe
14itsh poolWent Nexus firstProbe in Daybreak arrives at 14.
2nd after poolProceeded normally
how fast takes gas

timing of 3rd (early/no/6min)

no gass in 3rd or 2nd around 6:30none
which tech banes/roaches

lair timing

lair for mutas/infestors/nydus?


hive timing

when broodlards popping out ?

spire location

kept Xel'naga

4th timing
army locationWas not able to punish bad positioning.
army size after battles



11th game against a gold zerg
Information scouted or missedReaction to that informationCould have maybe
14itsh poolWent 15 forge, 15 nexIf not in 1st scouting position in shakuras make forge and nexus @ 14. Could have delayed cannon?
2nd after poolProceeded normally
how fast takes gasNot very fast.If 4 gass is going to roaches. If not is going to make more ling? Ling attacks are easy to deny so tech to fast colo?
timing of 3rd (early/no/6min) Tried to put on early pressure.
no gass in 3rd or 2nd around 6:30none
which tech banes/roaches

lair timing

lair for mutas/infestors/nydus?


hive timing

when broodlards popping out ?

spire location

kept Xel'nagaPartially allowed to follow army location and see comming attacks.
4th timing
army locationSaw incoming attacks and was able to reach to them.
army size after battles

Suffering from supply blocks and bad probe production. Next time try to remember this also.

12th game against a dia terran
Information scouted or missedReaction to that informationCould have maybe
no early gass, only one rax for long time1 gate exp is gogo because can not do something elseremember that can sneak another rax to natural so check this also, other hints?
check that truly expandsyep, did so

sneak early in to check gass and rax adds

sneak to 2nd and then to main
when is the army leaving the base
put scout or obs near his ramp
army locationscout near my ramp to enable nice ff:ing
upgrades

3rd/4th/5th base timing

Tech choice scouts

Did not scout rax vs. air vs. fac count

viking count


Rax count when 1/2/3 bases

Medivac count

Starport count

army size

army composition



Suffering from supply blocks and bad probe production. Next time try to remember this also.

13th game against a dia terran
Information scouted or missedReaction to that informationCould have maybe
no early gass, only one rax for long time1 gate exp is gogo because can not do something else
check that truly expandsyep, did so
sneak early in to check gass and rax addsprobe died :(
when is the army leaving the base
put scout or obs near his ramp
army locationscout near my ramp to enable nice ff:ing
upgrades

3rd/4th/5th base timingsaw 3rd, tried to send wp
Tech choice scouts

Did not scout rax vs. air vs. fac count

viking count


Rax count when 1/2/3 bases

Medivac count

Starport count

army size

army composition
probes @ 5/10/1519/43/62

Suffering from supply blocks and bad probe production. Next time try to remember this also.
Remember to make the 26th pylon. 

14th game against a dia terran
Information scouted or missedReaction to that informationCould have maybe
no early gass, only one rax for long time1 gate exp is gogo because can not do something else
check that truly expandsyep, did so
sneak early in to check gass and rax addsprobe died :(
when is the army leaving the base
put scout or obs near his ramp
1st attack seen from towerwent back but i was ready to react with ffsretake towers faster
2nd attack seen from towerDid not cancel 3rd warped a round of units. Should have warped two rounds and cancelled nexus. Maybe more gates at this point of game (had 6)
upgrades

3rd/4th/5th base timingsaw 3rd
Tech choice scouts

Did not scout rax vs. air vs. fac count

viking count


Rax count when 1/2/3 bases

Medivac count

Starport count

army size

army composition
probes @ 5/10/1526/63/x
Xelnagas were not retaken quickly
Remember to make the 26th pylon. Remembered.
Could have again punished expanding and moving forces by warping hell to his 3rd.

15th game against a dia terran
Information scouted or missedReaction to that informationCould have maybe
no early gass, only one rax for long time
do not let the probe die
check that truly expandsyep, did so
sneak early in to check gass and rax addsprobe died :(
when is the army leaving the basecancelled exp, made more units
1st attack seen by scout near his basewent back but i was ready to react with ffsretake towers faster
2nd attack seen by probe but not by me :(
Try to keep count on his medivacs to decide if a drop would be coming.
upgrades

3rd/4th/5th base timingsaw 3rd 9:50
Tech choice scouts

Did not scout rax vs. air vs. fac count

viking count


Rax count when 1/2/3 bases

Medivac count

Starport count

army size

army composition
probes @ 5/10/1530/53/71
Retaking Xelnagas


16th game against a dia terran
Information scouted or missedReaction to that informationCould have maybe
no early gass, only one rax for long time
probe did not get in
check that truly expandsyep, did so
sneak early in to check gass and rax addsprobe died :(not gone so deep into the base
bio unit count early on lowseemed weird but did not know what to doif low is maybe teching and you can go straight to robo to see what is teching into
1st attack seen by scout at xelnaga but not by medid not check banshee coming
2nd attack seen by scout at xelnaga but not by medid not see thor amount?
unit composition for the 1st attack

unit composition for the 2nd attack

Tech choice scoutssaw another factory and build 2nd robo because would mean mechscould have made a lot of stalkers to kill banshees and zealots and immortals or templars to kill thors. If armor ups immortals are maybe better.
3rd/4th/5th base timingsaw 3rd 12:08
upgrades

Did not scout rax vs. air vs. fac count

viking count


Rax count when 1/2/3 bases

Medivac count

Starport count

army size

army composition
probes @ 5/10/1523/48/64
Retaking Xelnagas


17th game against a dia terran
Information scouted or missedReaction to that informationCould have maybe
early gass, only one rax for long time

Did not go 1 rax expMade units & more gates. Took probes away from gass.Should have chronoed units and made more gates when ever possible
sneak early in to check gass and rax addstechlab, 2 rax
bio unit count early on highMade units & more gates. Took probes away from gass.Should have chronoed units and made more gates when ever possible
1st attack seen by scout at xelnagaGetting sentry fast!Sentry should have been earlier or chronoed.
2nd attack seen by scout at xelnagaFelt that there is no way to winCould have tried to stall at the ramp with ffs
unit composition for the 1st attack some marines and maraudes-
unit composition for the 2nd attacksaw a lot of bio and a lot of vacs-
Tech choice scouts--
3rd/4th/5th base timing--
upgrades--
Did not scout rax vs. air vs. fac count--
viking count--
Rax count when 1/2/3 bases--
Medivac count--
Starport count--
army size--
Retaking Xelnagas-
probes @ 5/10/1524/39/-


18th game against a silver zerg
Information scouted or missedReaction to that informationCould have maybe
Last position to scout but saw pool before 2nd. No units found and no larva banked.Went blindly 14 nexus + forge (taldarim)
Normally timed 2ndProceeded normally
No gasses taken around 3:40Might be taking 3rd because no gasses taken.If 4 gass is going to roaches. If not is going to make more ling? Ling attacks are easy to deny so tech to fast colo?
Timing of 3rd (early/no/6min) Deduced that early because was ready around 6min.
no gass in 3rd or 2nd around 6:30noneAssociate this with not much roaches early on? Made gasses @ 7:30 in main
Which tech banes/roachesRoaches with one evo chamber.
Lair timing Saw morphing being quite far at 11:50. Made pylons and cannons for mutalisks just to be safe.Should have tried to identify the tech.
Lair for mutas/infestors/nydus?


Hive timing Unit saw but i did not.
When broodlards popping out ?

spire location

sometimes had Xel'nagaAllowed to follow army location and see comming attacks.
4th timing16:40. Tried to also expand.
army locationSaw incoming attacks and was able to reach to them.
army size after battles
Probes @ 5/10/15 18 / 51 / 80
Suffering from supply blocks and bad probe production. Next time try to remember this also.


19th game against a plat protoss
Information scouted or missedReaction to that informationCould have maybe
Saw no buildings at enemy main.Thought that maybe cannons or 2 gate. Suspected 2 gate because no pylons found. Actually structures were just hidden.Check the enemy base completely!
Saw 2 gasses and unit being made from the gate.Did not attack.
One basing or expanding? (6 min)

Saw 1st attack coming.Unit at nearest Xel'naga. Warped units.
Saw 2nd attack coming as units leaving his base.Many stalkers but did not know the count.
Which tech pure gates/with robo/ with twilight (c or b?)

Unit at nearest Xel'nagaSaw the initial attack and made units.
Replacing lost Xel'naga control.Did not see 2nd attack coming. Could have if had had tower.
Probes @ 5/10/15 18 / 35 / 38


20th game against a silver random (toss)
Information scouted or missedReaction to that informationCould have maybe
Opponent teching normally.Did not get ready for a cheesu
After gate check own base.
Saw 2 gasses and unit being made from the gate.Did not attack. but poked a little ;p.
One basing or expanding? (6 min)Poked with 2 units @ 6min. No exp, a lot of stalker. Started suspecting blinkers.Which is better dt:s or robo in this case? Should have pushed a lot of unit?
Did not see 1st attack coming.
A zealot hanging around in front of opponent base.
No second attack.

Which tech pure gates/with robo/ with twilight (c or b?)

Unit at  Xel'naga (Antiga)Did not see attack commingin antiga place unit or pylon to extend naga visibility!
Replacing lost Xel'naga control.

Check actively for enemy pylons.

Probes @ 5/10/15 30 / 44 / -

21th game against a silver random (zerg)
Information scouted or missedReaction to that informationCould have maybe
Pool before 2nd. Went 15 nexus + gate (condemned)
Normally timed 2ndProceeded normally
No gasses taken
Ling attacks are easy to deny so tech to fast colo?
Timing of 3rd (early/no/6min) 4 min started at natu, some zerglings
No gass in 3rd or 2nd or 1st around 7minnoneAssociate this with not much roaches early on? Try to secure 3rd and tech to colossus.
Which tech banes/roachesRoaches with one evo chamber.
Lair timing

Lair for mutas/infestors/nydus?


Hive timing

When broodlards popping out ?

spire location

Had closer Xel'naga

4th timingSaw.
army location
army size after battles
Probes @ 5/10/15 16 / 49 / 68


22th game against a silver zerg
Information scouted or missedReaction to that informationCould have maybe
Pool before 2nd. Went 15 nexus + gate (cloud kingdom)
Delayed 2ndProceeded normally
One gass early. Proceeded normallyShould have pushed units out to get ready for attack.
Timing of 3rd (early/no/6min) 4 min started at natu, some zerglings
No gass in 3rd or 2nd or 1st around 7minnoneAssociate this with not much roaches early on? Try to secure 3rd and tech to colossus.
Which tech banes/roachesRoach warren at around 6:20
1st attack
Attacked with roaches and lings early on. Did not see comming.
Lair timing

Lair for mutas/infestors/nydus?


Hive timing

When broodlards popping out ?

spire location

Had no Xel'naga

4th timing
army location
army size after battles
Probes @ 5/10/15 16 / 39 / -


23th game against a silver zerg
Information scouted or missedReaction to that informationCould have maybe
Pool before 2nd. Went 14 nexus + gate (day break)
2nd normallyProceeded normally
No gass early.Proceeded normally
Timing of 3rd (early/no/6min) Started at 5min, found 5:40Should have prepared for an attack.
No gass in 3rd or 2nd 6minWill not come early with roaches. Tech to colossus.
Which tech banes/roachesSaw warren with obs at 9:04.
1st attack
Attacked with roaches and lings early on. Did not see comming.
Lair timing
Should have checked natural also with observer.
Lair for mutas/infestors/nydus?Saw infestor when they were out with observer at his ramp.

Hive timing

When broodlards popping out ?

spire location

Had no Xel'naga

4th timing
army location and size when I was maxed.
army size after battles
Probes @ 5/10/15 16 / 54 / 69Try to keep up the constant probe production until 15min! Seem to be forgetting after 10min point. Should list when missing probes. When building gate for the wall. When building additional gates. When building twilight to tech. When building wall to 3rd.

sunnuntai 21. lokakuuta 2012

Summary of things learned about scouting (will be updated)

1. The attitude or mindset actually has an effect! I am always too scared to scout zerg, however I very often push for information when playing against terran. This allows me to quite often have the feeling of over powering the terran. As a conclusion when ever scouting think "I'm scouting your game plan so get the hell out of my way".

2. A rather efficient way to improve seems to be the way of making a list of things to scout and then trying to improve on few of them at a time. It feels even more feasible if the list is arranged so that the things to be scouted are in chronological order.

3. It will improve your game sense if you write down what you scouted, how you reacted and what could have been a better reaction. One of the good starting points is to number the attacks that came and whether you were able to scout them and what was your reaction etc.

4. Scouting can be maybe grouped?
  1.  is it a cheese
  2. macro vs tech style? (base count vs gass count)
  3. 1st tech choice: T (bio/mech/biomech), Z (lings/banes/roaches), P (air/robo/twilight)

torstai 18. lokakuuta 2012

This weeks is going to be scouting practice!

vs Protoss (check out previous)

vs Zerg
- general overlord positions



Try to keep the Xelnagas!
Check how much do you let the opponent have intel!


During early game
PvP PvT PvZ
-after the gate search your base for proxy gates
- how much chrono does he have (4gate in time or not at all or not in time)
- 1 or 2 gasses?
- is gateway building zealot before core?
- if no zealot & 2nd gass + does not make another gate in time --> attack with stalker & zealot
- is the stalker chronoed or not (takes 10sec to pop out -which techpath
- one base or two? Scout at 6mins
- gass or not? 1 gass -> marauders/upgrades/bansheesh/medivacs
- how many barracks?
- use stalkers to peek at what units and addons
- pool timing
- 2nd timing
- how fast takes gas
- timing of 3rd? (if was not early check at 6min)

During mid game
PvP PvT PvZ
What is the colossus count?
What is the basecount?
- when are the medivacs comming
- is there a lot of (>5) air, rax or fac
- when 3rd?
- which tech banes/roaches?
- lair? -> mutalisks/infestors/nydus (~9min?)
(chekc out at somepoint the warp prism madness game :>> )


During late game
PvP PvT PvZ
- Base count - Base count.
- viking count
- hivetetech, scout when taking 3rd ~12min? -> when broodlards are popping out
- where spire is located?


1st Game against a silver zerg
Scouted exp first - should have gone cannons
Scouted no fast gass
Scouted no fast 3rd
Scouted lair with 2 total gass around 5:40
Did not see 1st attack comming - would not have suffered so much if saw. Could have seen by having observers or towers.
Did not have Xelnaga towers. Units were in the main army and accidentally drew them back.
Part of scouting failed because of faulty wall.
! in Shakuras it is good to place observers between the central cliffs
? before when zerg must have made tech choise? This one made roach warren around 6:30.

2nd Game against a gold zerg
Scouted 14 pool - yeah, was 14 pool - should have not made gate, should have made nexus, maybe even cancelled forge?  or maybe in Cloud Kingdom not necessary to get forge at 12? if not pool when you arrive then go nexus first?
Scouted 2nd. 3:03, no gass only pool. Is this late or normal?
Haha, pylon at 3rd cause it to be late and floating minerals. This pylon will be useful if did not take gasses. Because then can not do anything before has destroyed the pylon. 2 pylons even better?
Did not scout roach warren.
Scouted lair.
Had the other Xelnaga for quite long. Should have retaken.
Scouted hive and infestation pit and spire. Destroyed spire.
Did not pay any attention to gasses of 2nd and 3rd.
During late game was not aware of the base count.
Did not know about corruptors or broodlord count.
Did not know about ultralisks.
Keep observer in army to destroy creep.

3rd Game against a gold zerg
Same in Ohana, if no pool when you get to the base it is going to be exp 1st or 14 pool or later.
Delayed natural with pylon.
Should have checked 3rd base earlier.
Did not scout gasses until observer. Is this bad?
If does not take gasses from 2nd and 3rd will not have gass for units? -> makes mainly lings
Had good vision from Xelnaga during whole early game.
Scouted lair.
Scouted roach warren. Did not keep count on his roaches and lings?
Using a forward pylon near 4th & 5th -> usually fast reinforcements. Vision about expansions.
--> Scout tech and then go to his units.

4th Game against a gold zerg
Did not scout ninja 3rd even tho suspected it.And actively scouted the standard location.
Scouted latish pool, exp, relatively fast (?) gass. If pool is almost ready when you arrive to last location in antiga it was a 14 or later.
I gass in this case meant speedlings.
Scouted roach warren - but did not see many roaches mostly lings.
Scouted lair.
Scouted at 10:40 that had all 4 gass.
Failed to scout mutas? Moved observer away just before the gasses were taken and spire built. Moved observer back but did not check the back of the base.
Could not find his army. Scout locations where you do not want the army to be in and if is not in those then expand?
Scouted that units were mostly lings.
Had Xelnaga nicely until mid game.

5th Game against a gold protoss
Successfully scouted 4 gate - but reaction was wrong.

6th Game against a silver zerg
Was able to delay hatch for a bit
Scouted hatch first but did not have forge so went nexus first
Scouted one gass right after pool & hatch-> ???
When scouted at 5mins saw only one gass still and only pool as tech structure, when do zergs usually make new tech? at 6 mins? Roachwarren at 5:30, so scout maybbe a bit of?
Also this time fast 1 gas was associated with ling speed.
Scouted no 3rd before 8:30 so made sure not to expand too hastily.
Scouted no 3rd before 9:55 and though that was weird considering the small amount of units.
Scouted when the 3rd was finally built at around 12 -> as a reaction also expanded.
Scouted lair but did not "notice" it.
Scouted roach tech and that roaches were being made.
Scouted whenhad no upgrades.
Scouted when had 1-1.
Poor Xelnaga control.
Did not scout infestation pit.
Maybe more observers? Army obs + base obs at least?
Pylon scouted 4th a bit late. Maybe scoutery pylons placed even earlier at 4th and 5th?
Did not scout hive?
Overlord at the back of the 4th. If you think it is nice to place pylons at 3rd, 4th and 5th then maybe zerg thinks this same is nice to do with overlords and terran that with marines.
Would a 3 stalker scout squads be bad or overkill? Also observer against zerg? They could scout for hostile units and hold towers?

Thanks to nukkuj from some serious protips!