maanantai 18. marraskuuta 2013

Focused Mechanics Practice #2

Yay, next level reached   ^______^  <3 <3
Took 30 games.

6B)
build workers from 2 nexai and click to see where the progress is
build units from 2 gates to a separate warp pylon
build units from robo
move your army and separate single units from it (or practice splitting it first = easier)
arrange units so that you will need to go to separate locations via minimap
   i.e. storm workers, build hidden pylons, move observers, check opponent base 
build pylons to avoid supply blocks

 
 




keskiviikko 6. marraskuuta 2013

Focused Mechanics Practice #1

Day[9] Daily #360 
Day[9] Daily #132 

For doing this as protoss

1) build only workers
     move your probe

2) build workers
     build units from 2 gates
     move your probe

3) build workers from 2 nexai and click to see where the progress is
     build units from 2 gates
     move your probe

4) build workers from 2 nexai and click to see where the progress is
     build units from 2 gates
     build units from robo
     move your probe

5) build workers from 2 nexai and click to see where the progress is
     build units from 2 gates to a separate warp pylon
     build units from robo
     move your probe

6) build workers from 2 nexai and click to see where the progress is
     build units from 2 gates to a separate warp pylon
     build units from robo
     move your probe around the map
     move your army or arrange units so that you will need to go to separate locations via minimap
           i.e. storm workers, build hidden pylons

7) build workers from 2 nexai and click to see where the progress is
     build units from 2 gates to a separate warp pylon
     build units from robo
     move your probe around the map
     move your army or arrange units so that you will need to go to separate locations via minimap
     spent all the munny to your build

8) build workers from 2 nexai and click to see where the progress is
     build units from 2 gates to a separate warp pylon
     build units from robo
     move your probe around the map
     move your army or arrange units so that you will need to go to separate locations via minimap
     spent all the munny to your build
     spent all the chrono

9) build workers from 2 nexai and click to see where the progress is
     build units from 2 gates to a separate warp pylon
     build units from robo
     move your probe around the map
     move your army or arrange units so that you will need to go to separate locations via minimap
     spent all the munny to your build
     spent all the chrono
     make upgrades

10) build workers from 2 nexai and click to see where the progress is
      build units from 2 gates to a separate warp pylon
      build units from robo
      move your probe around the map
      move your army or arrange units so that you will need to go to separate locations via minimap
      spent all the munny to your build
      spent all the chrono
      make upgrade
     "train" your army to move

11) build workers from 2 nexai and click to see where the progress is
      build units from 2 gates to a separate warp pylon
      build units from robo
      move your probe around the map
      move your army or arrange units so that you will need to go to separate locations via minimap
      spent all the munny to your build
      spent all the chrono
      make upgrade
     "train" your army to move
     "train" your army to behave properly in engagements

sunnuntai 20. lokakuuta 2013

Trying new ways to see improvements

Early game: opening + army comp for 1st engagement
      [Scouting] What is going to be the 1st engagement (probe + observer)
      [Macro] expanding, making probes, chronoing, teching
Midd game: engagement + late game preparations
Late game: expanding, teching, engagements

Game 1 - PvT
Early:
[scouting] @9:15 starport almost done
[scouting] @9:15 3 rax (reactor, reactor, techlab)
@11:00 --> 2 vacs, 4 mara, 20 marine, +1 attack, stim, no combat shield, no concussive
1 immo, 4 zealots, 5 stalkers, 3 sentry
--> units lost: roughly the same

Midd:
@ 15:00 +1/1 combat shield, more vacs, no concussive o_O
nice harassment with zealots from proxy pylons

Late:

Game 2 - PvZ
Early:
[scouting] failed to scout 3rd timing -> own exp was way way too late
--> was not able to max as efficiently
--> was not able to keep ups going

Midd:
[scouting] was able to see lair and hydra den when sent phoenix ~9mins
nice zealot harass when came with roaches :p
should remake forward pylons as they are destoryed

Late:
[scouting] did not know their tech..
Infestation pit
Hive 13:20
4th 15:30
--> vipers, hydras, roaches

15:20 Ultalisk cavern
18:54 Spire

--> should have maxed and gone killing when had the most suitable army comp.

Game 3 - PvZ
I always seem to lose to this...
Better scouting and more aggressive attacking?


Game 4 - PvT
So beautifjul, but should have taken 3rd.. take 3rd like when few colos available?
Check how many raxes: 3 and cc or more than 3 and later cc
rax - cc - 2 rax - fac - engibay -  starport - CC (11min)
switching tech is related to taking 3rd
which might be related to how terran pushes
Expanded 12:30, why did I not see it? Because moved zealot away... should have just forced expanding
Observer was on a good stop <3
More stalkers for colos.. colos were seminicely kept in back tho


lauantai 12. lokakuuta 2013

[FINNISH] Pieniä muistutuksia

Voittajat eivät usko sattumaan.

Suuret ovat suuria vain siksi, että muut ovat polvillaan.

Vahvoja ei auta kukaan, ei rohkaise kukaan, ei säälittee kukaan. Jos he kaatuvat, heihin suhtaudutaan ilman sääliä ja pikemminkin iloitaan tapahtumasta, jota pidetään ilman muuta oikeudenmukaisena.

Ihmiset voidaan jakaa niihin jotka kulkevat edellä ja saavat jotain aikaan, ja niihin jotka kulkevat jäljessä ja arvostelevat.


maanantai 7. lokakuuta 2013

Back to single improvements

It felt that there is not really any use in focusing on macro alone so will list 10 matches worth improvements and select 3-5 to focus in on.

Game 1 - PvT - 3rax-scv-allin
Just remember to pull probes next time as well ^^

Game 2 - PvP - ffe to air
Air came as suprize.. should have scouted better
Warping stalkers will decrease gass floatage
Should have maybe waited for upgrades before engaging
Reinforcement pylons were good

Game 3 - PvP - lost to cannon rush 
but a bit better than previously
add forge as soon as you see no buildings and is not 2 gate?

Game 4 - PvP - 2gass 4gate pure stalker - lost
Would have won if had just macroed...because their build was so unaconomical
Also a way way earlier push might have worked?

Game 5 - PvZ - 2 base roach ling
Do not spam ff:s but try to use them with thought and focus.
Make sure you have enough units or that zerg has expanded before u expand urself
OH yeah, lock roaches for shootey up with ffs
OH yeah, dem 2x dt sneakys at the same time with main army attack <3

Game 6 - PvT - mech - left in the middle
NICE mine defence
probes to gasses faster

Game 7 - PvT - 2 rax scv marine allin - lost
if no gass by certain time, check exp and if no exp cancel yours?
if no gass make sentry before expanding?
Do not lose momma
if no gass  make momma before warp tech? or chrono momma?

Game 8 PvZ - normal - lost
nice harasment, but maybe too late?
expanded too late compared to them? try expanding earlier against zergs
did not use storms, use them!
Expand more and add more production?

Game 9 PvT - lost - is just impossible to win with colos
1st engagement 19:11
---- had less army supply: better saturations required
---- both lost ~equal amount
---- units not split too well, would have ran directly to concave..
---- perfect storms
---- upgrades: 1 attack less, but almost ready
---- reinforcements: warped units during the battle

should have maybe fought closer to nexus and used cannon?
should have also killed vacs with feedback before storming?
should have kept pylons around and have constant harassment with zealots and dts?
they had better mineral income because of mules, should have harassed...maybe storms? dts? zeals?

2nd engagement 21:30
---- had less army supply: better saturations required
---- why went initially so good? because of colo
---- units not split good
---- should have fought with nexus cannon...
---- upgrades: had +1 armor more ^-^

3rd engagement 24:40
---- had less army supply --> better saturation and more bases
---- upgrades: had +1/+1 more and shield practically ready ^-^
---- concave was maybe to wrong direction, but still quite good
---- no storms :(
---- forgot nexus cannon..

should always expand when you defeat terran army
should have had more templars and more storms....
!! observers very nicely placed to spot army movement! <3
!!! they also had only 1 mining base
should have sent zeals from 2 directions or dt
was actually a pretty close one, 2 colos would have been ready very very soon, maybe should have sacced 1 base? used momma to slow/transfer army

Game 10 PvZ
poor exp scouting
forgot to scout around 9?
did not see mutas..
should have been ez win..
 
Game 11 PvP - 4gate
Scouted superbly
Made 3 gates and started pushing units
Should have chronoed warpgate or gates more?
Should have kept of with ffs...

Game 12 PvT 
Somehow managed to have too many vikings? Or that was how it felt.
Did not notice drop, otherwise was pretty nice deff.
Scouting failed for 3rd exp.. which came around 10-11 mins --> should have had z to block

Game 13 PvZ
Had similar army value untill 14:20 :: this is the point where opponent started to have more income
Traded ~equally untill 19:20 ::
---- they had more expensive army
---- had less banked minerals
---- a bad position and not enough units maybe the reason, too little production and no storms reason for unit count.

Took 3rd base way too late?
Should stand by 3rd base and have sentries and zeals to prevent access to 2nd ?

Game 14 PvZ Historically worst macro ever!
chrono: BAD
minerals: BAD
gass: BAD
upgrades: BAD

3rd nexus timing: good <3
denying lings: good <3

Game 15 PvZ - meh
chrono: BAD
minerals: okayish
gass: okayish
should have expanded a lot earlier but was not able to scout 3rd timing

Game 16 PvZ - muta - ling - ultra
meh - scouting failed
taking 3rd, gut ^^

chrono foiled ://
try to focus on when the warpgate cooldowns end
and try to get out max amount of units


sunnuntai 6. lokakuuta 2013

1st 10 games

Game 1 PvP Lost Because lost a fight
1st saturation speed -> bad :(, why?
2nd saturation speed -> bad :(, why?
3rd saturation speed -> bad :(, why?

Game 2 PvP Won
BUT - when u destroy protoss army and would beat the hell out of gateway army, just go kill..and remember proxys

1st saturation speed -> bad :(, why? Because cut workers to expand earlier, is this actually ok?
2nd saturation speed -> ok
3rd saturation speed -> ok

3rd & 4th gass saturation: 32sec BAD :(
5th & 6th gass saturation: NEVER

chrono slipped a bit :/

Game 3 PvZ MUTAS Won
CHRONO SLIPPED :///
for some reason lost 2-3 times nexai from hotkey

1st saturation speed -> bad :(, why?
2nd saturation speed -> bad :(, why?
3rd saturation speed -> ok

3rd & 4th gass saturation: 6sec/35sec : not good
5th & 6th gass saturation: 2min : SUPER BAD


Game 4 PvT proxy mines...
should have remembered to scout own base and be aware after seeing so early gass. Also should have chronoed units...
should have moved most probes to safe location and tried to kill mine with only few
;___; I FUCKING HATE MYSELF


Game 5 PvP cannon rush..
should have made forge and put cannons so that his cannons do not reach them. If was making more than one cannon should have always 1 cannon more than them.

Game 6 PvZ zerg really long on 2 bases
Pretty much every aspect of macro failed...
chrono: bad
gates: too few
resources: floating

--> if you are not expanding add gates, 2 at a time? or even one? and see how resources behave?


Game 7 PvZ quite fast 3 bases
Pretty much every aspect of macro failed...
Should have taken own 3rd earlier? But can't really take it earlier? wtf..


Game 8 PvP proxy stargate
forgot to check where the 3rd pylon is..


Designing some macro practice targets

Hoarding them resources by saturating bases:
The optimal should be 3 bases with 16 workers on minerals and 3 in each gass. Getting 3 bases asap and getting them saturated asap should be good right?  Unless something is coming.

-> until you have 3 full bases chrono workers -> bench mark your worker count
-> bench mark how fast you saturated your bases (workers transfers etc)
-> take 3rd quickly enough -> bench mark 3rd timing
-> do not supply block so that you actually can get workers..
-> identify situations where you can not do this but you have to either
     delay 3rd or
     stop making probe or chrono something else


Spending them resources:
Could there actually be some inherent order in which it would be best done?

1) Tech:
Open tech paths as soon as possible.
Should be synchronized to scouting like if they go to hive -> tech to stuff that would beat hive units?
Note situations where you should have had diff. tech.

2) Making upgrades:
Forge or 2 as soon as possible. Keep ups rolling.

3) Increasing production:
More gates & more robos & more stargates

4) Making units:
Make only when required. Note the situations where you had too few units and track how you would have decided different based on scouting or as predefined? (scouting is always better than predefining?) What was the army supply (were u behind in numbers) ? Did you have correct units and positioning (how much u lost)?

TRYING TO PLAY AND ANALYZE AT LEAST 10 GAMES PER DAY FOR THIS.