sunnuntai 9. joulukuuta 2012

Making builds tighter by playing against compu

Moments to pay attention to

1) 3rd pylon has to be built before nexu if no workers cut - OK x2
     - getting blocked by this affects A LOT

2) right after nexu - gass and another pylon(? or is nexu enough supply) - OK x2
     - if nexu is actually built in time it will be enough - OK x 1

3) if making many units from one gate the 2 gates will not arrive when warptech

4) after 3+ gates pylons seem to get forgotten -> leads to floating minerals

5) seem to lack gass to make all templars
    - how many sentries required?
    - make rest of the warp round zealots

6) nice timing with respect to upgrade being ready in 1st, in 2nd had to wait for +1 attack
    - maybe because twilight was way earlier than forge
    - with forge 1st goes nicely - OK x2
    - twilight should be built somewhat later? will defense hold without chargelots?

 +1/1 ready 12:59
charge ready 11:19
storm ready 12:00
attack @ 13:29
with 58 probes, 15 zealots, 2 archons, 4 sentry, 1 ht

do not make so many units but try to get 3 gates earlier -> was able to defend
make more gates, but when?
---
+1/1 ready 12:58
charge ready 11:43
storm ready 12:17
attack @ 13:17
with 50 probes, 22 zealots, 1 stalker, 1 archons, 2 sentry, 2 ht
blocks @: 16, 52, 108
floating @: 12min

for next game:
avoid 16 supply block - OK
make more probes - :(
put forge right as you have munny- OK
chrono upgrades more - OK (count chronos in next game)
---
+1/1 ready 12:20
charge ready 11:32
storm ready 11:36
attack @ 13:40
with 50 probes, 14 zealots, 3 stalker, 4 archons, 2 sentry
blocks @:60
floating @: 12min

add 2 gates + pylon after opening is greatness
then forge right when you have the munny, if not one base add forge first and then gates?

for next game:
avoid supply block @ 16 and 60 - OK
again chrono forge like a mad man - OK
make more probes - (check pauses in probe production) - OK
write down when adding gates in relation to other buildings and time
---
+1/1 ready 11:28 (5 chrono, forge 6:18 right after 2 gates)
charge ready 11:06 (1 chrono)
storm ready 11:28 (2 chrono)
attack @ 12:01
with 58 probes, 7 zealots, 2 stalker, 2 archons, 2 sentry, 3ht
blocks @:
floating @: still floating around the time of attack

no chrono @ core
no supply block at 16 or 60
2 gates after templar archives
natu gasses after twilight, even earlier like after forge

for next game:
after forge take gasses from natu - OK
after templar arch - add gates - added already after twiligt
leave base before timing finnishes - OK

---
+1/1 ready 11:30 (5 chrono, forge right after 2 gates, maybe one chrono to core to get gates + core at same time)
charge ready 11:20 (2 chrono)
storm ready 12:00 (2 chrono)
attack @ 12:00
with 55 probes, 17 zealots, 2 stalker, 1 archon, 2 sentry, 3ht
floating @: still floating around the time of attack

---
+1/1 ready 11:28
charge ready 10:48
storm ready 10:21
attack @ 11:37
with 47 probes, 12 zealots, 2 stalker, 1 archon, 2 sentry, 2ht
floating @: no more floating, more gates faster solves the problem: 1 + 2 + 2 + 2 = 7

maybe should make only 6 gates if wanted to expand, or just miss a warp in round..

for next game:
chrono forge even more?

---
+1/1 ready 12:26 (forge started 6:54, 7 chrono)
charge ready 11:20
storm ready 11:26
attack @ 12:28
with 57 probes, 11 zealots, 1 stalker, 2 archon, 2 sentry
floating but had blocks @ 26, 52, 84

!!! more chrono to the forge, upgrades more precicely, forge earlier!

---
+1/1 ready 10:55 (forge started 5:53, 8 chrono)
charge ready 10:40
storm ready 11:32
attack @ 11:31
with 49 probes, 10 zealots, 2 stalker, 3 ht, 1 sentry
floating but had blocks @ 26, 52, 84

!!! more chrono to the forge, upgrades more precicely, forge earlier!

for next game:
  1. make forge and twilight right after the 2 gates
  2. take natu gasses right after twilight
  3. put charge only after archives 

---
+1/1 ready 11:26 (forge started 6:25)
charge ready 11:00
storm ready 11:51
attack @ 11:58
with 55 probes, 13 zealots, 1 stalker, 2 archon, 2 ht, 1 sentry
floating but had blocks @ 26, 52, 84

for next game:
  1. make forge and twilight right after the 2 gates - OK
  2. take natu gasses right after twilight
  3. put charge only after archives - OK

---
+1/1 ready 11:32 (forge started 6:20)
charge ready 11:39
storm ready 10:55
attack @ 11:39
with 50 probes, 12 zealots, 1 stalker, 2 archon, 2 ht, 2 sentry

for next game:
  1. take natu gasses right after twilight - OK
  2. do not ff with sentries but do guardian - OK
----
+1/1 ready 11:18 (forge started 6:04)
charge ready 11:09
storm ready 10:39
attack @ 11:28
with 52 probes, 10 zealots, 2 stalker, 2 ht, 2 sentry

for next game: