http://www.youtube.com/watch?v=WdZgfTdsKc8
get zealot
get mamma very early
apply pressure with mamma and 1st stalker
will rely a lot on hellions?
3rd exp around 9mins
Seems very thin before 9mins
!! use hallu phoenix to scout
immortals?
air? which units?
if gass 1st mech -> fast hellions
expand very very early!
Both robo & enough units -> not going to happen
Even if expanding early enough?
Blink stalkers vs. mech is supposed to be good
torstai 25. huhtikuuta 2013
keskiviikko 24. huhtikuuta 2013
PvT - 2 base terran early gass
Scouting
If rax has addons is not an early mech?
If 2 rax with addons is definitely not a mine rush XD
--> skip the robo?
Previously
....if marine kills probe
.........no stalker required
........make momma at 5:00
........make robo at 6:00
........make enough gates
........make twilight & archives
........make forge (early enough!!?)
........make colobay
Micro
Keep mamma core back so that it does not get sniped
Reacting
If mamma gets sniped make sentries?
Build order
Apparently I made too many gates before teching up and the terran ended up destroying me around 12mins (that game). Probably it would be good to have ht:s out already before 12mins.
--> 5 gates by 8mins?
gate
core
robo
2 gates
twilight
2 gates
forge
Attacking
Try to aim for some kind of push. +1/1, storm, charge? Especially if opponent has vikings..and if is also expanding to 3rd.
If rax has addons is not an early mech?
If 2 rax with addons is definitely not a mine rush XD
--> skip the robo?
Previously
....if marine kills probe
.........no stalker required
........make momma at 5:00
........make robo at 6:00
........make enough gates
........make twilight & archives
........make forge (early enough!!?)
........make colobay
Micro
Keep mamma core back so that it does not get sniped
Reacting
If mamma gets sniped make sentries?
Build order
Apparently I made too many gates before teching up and the terran ended up destroying me around 12mins (that game). Probably it would be good to have ht:s out already before 12mins.
--> 5 gates by 8mins?
gate
core
robo
2 gates
twilight
2 gates
forge
Attacking
Try to aim for some kind of push. +1/1, storm, charge? Especially if opponent has vikings..and if is also expanding to 3rd.
PvP - stargate
Timing
Attack before 13 minutes, should have only 2 voidrays
Build order
If you can not destroy at 13minutes, do not make colossi
Units
If the phoenix count starts to rise morh archons because they have fat asses.
Attack before 13 minutes, should have only 2 voidrays
Build order
If you can not destroy at 13minutes, do not make colossi
Units
If the phoenix count starts to rise morh archons because they have fat asses.
PvP - DT vs DT
Scouting
Check where has expanded!
Reacting
Block your own ramp with dts, not just the hole?
Attacking
Destroy stargate
Destroy robo
Destroy nexus
Check where has expanded!
Reacting
Block your own ramp with dts, not just the hole?
Attacking
Destroy stargate
Destroy robo
Destroy nexus
PvZ - Hatch 1st - 16pool
Scouting
Always scout 2nd and main right after scouting 3rd
Reacting
Against ling-baneling push momma core is not as useful as sentries.
--> Make sentries.
Keep on adding gates.
Do not make robo.
Always scout 2nd and main right after scouting 3rd
Reacting
Against ling-baneling push momma core is not as useful as sentries.
--> Make sentries.
Keep on adding gates.
Do not make robo.
PvZ: 14pool
The Prequel
14pool strikes at 4:18
Had 8 workers more than zerg
Initially 4 lings came
Reacting
Shields from cannon were gone due to drone, kill the drone if he pokes the cannon
Maybe should have taken workers to fight the lings so that cannon would have survived
Make more cannons instantly when you find that no 3rd
Try to push zealot out as fast as possible
Had 8 workers more than zerg
Initially 4 lings came
Reacting
Shields from cannon were gone due to drone, kill the drone if he pokes the cannon
Maybe should have taken workers to fight the lings so that cannon would have survived
Make more cannons instantly when you find that no 3rd
Try to push zealot out as fast as possible
PvT - no early gass, no early pressure, expands
Scouting
At 3minutes there is no gass and rax is the only building
Make sure that he expands
Bunker count is a nice thing to do
Attack
Make sure you have proxy pylon on your back
Warp couple of rounds
Attack before 9mins
Make sure you are hitting units
Run away from workers with stalkers
Push through to see if has units
Build
5 gate, 5 sentry
??? momma might be good?
Try to get templar out before 14mins
A victorious game
At 3minutes there is no gass and rax is the only building
Make sure that he expands
Bunker count is a nice thing to do
Attack
Make sure you have proxy pylon on your back
Warp couple of rounds
Attack before 9mins
Make sure you are hitting units
Run away from workers with stalkers
Push through to see if has units
Build
5 gate, 5 sentry
??? momma might be good?
Try to get templar out before 14mins
A victorious game
tiistai 23. huhtikuuta 2013
PvT - a meching player
Scouting
If no expansion
If no idea about gass
If scouting a factory
Be aware of them upgrades
Try to figure out how many factories has
Amount of factories can also be deduced by the amount of factory units
Attacking
Attack only with maxed?
Reacting
Expand very very early? Right after seeing gass. Because they will have very few units..
build robo asap in the early game
if many just build immortals and go air
Loss 1
Loss 2
Victory 1
If no expansion
If no idea about gass
If scouting a factory
Be aware of them upgrades
Try to figure out how many factories has
Amount of factories can also be deduced by the amount of factory units
Attacking
Attack only with maxed?
Reacting
Expand very very early? Right after seeing gass. Because they will have very few units..
build robo asap in the early game
if many just build immortals and go air
Loss 1
Loss 2
Victory 1
sunnuntai 21. huhtikuuta 2013
PvT - Hellion droppage (early gass)
Previously
....if marine kills probe
.........no stalker required
........make momma at 5:00
........make robo at 6:00
........make enough gates
if keeps on making tanks and hellions
........make stalkers and immos
........keep them upgrades running
........make twilight & archives
........make forge
........make colobay
Scouting
Keep them eyes at the minimap for drops.
Use observer to find out if is making purely hellions. If is make stalkers and immos.
Unit placement
In the early game keep your units divided to the mineral lines, fewer on the other but have momma there also.
Apparently I made too many gates before teching up and the terran ended up destroying me around 12mins (that game). Probably it would be good to have ht:s out already before 12mins.
....if marine kills probe
.........no stalker required
........make momma at 5:00
........make robo at 6:00
........make enough gates
if keeps on making tanks and hellions
........make stalkers and immos
........keep them upgrades running
........make twilight & archives
........make forge
........make colobay
Scouting
Keep them eyes at the minimap for drops.
Use observer to find out if is making purely hellions. If is make stalkers and immos.
Unit placement
In the early game keep your units divided to the mineral lines, fewer on the other but have momma there also.
Apparently I made too many gates before teching up and the terran ended up destroying me around 12mins (that game). Probably it would be good to have ht:s out already before 12mins.
PvP - proxy stargate
Scouting
If there is 2 gass and no robo or no stargate at certain time (is not visible where the gass is going). Except proxy.
Early stalker would be needed to survive.
Normally stargates at
4:50
If there is 2 gass and no robo or no stargate at certain time (is not visible where the gass is going). Except proxy.
Early stalker would be needed to survive.
Normally stargates at
4:50
lauantai 20. huhtikuuta 2013
PvP - 2gate robo - expand
Scouting
They expanded at 6:40 identified wrongly as early pressure and own expansion was late.
Did have 3 stalkers to pressure with but nothing like 4 gate.
Normally would have dt:s out at this point. How early can you have dts out if you are doing some early defending units?
They expanded at 6:40 identified wrongly as early pressure and own expansion was late.
Did have 3 stalkers to pressure with but nothing like 4 gate.
Normally would have dt:s out at this point. How early can you have dts out if you are doing some early defending units?
PvT - 1base terran with gass
Prequel
Scout if is expanding or not
Momma core would need to be started even earlier, 4:50 maybe?
Have something checking when is coming
Stop making probes and make a shitload of units.
Sentries would have been able to block the ramp.
Scouting
Early gass
Marauder heavy
Makes a fast techlab
If the next building is rax, it will be started by 3:30
Reacting
Should make an immortal?
Should make a lot of units?
Should make sentries?
Building
Remake spotter pylons and at some point replace them with observers.
game 1
game 2
Scout if is expanding or not
Momma core would need to be started even earlier, 4:50 maybe?
Have something checking when is coming
Stop making probes and make a shitload of units.
Sentries would have been able to block the ramp.
Scouting
Early gass
Marauder heavy
Makes a fast techlab
If the next building is rax, it will be started by 3:30
Reacting
Should make an immortal?
Should make a lot of units?
Should make sentries?
Building
Remake spotter pylons and at some point replace them with observers.
game 1
game 2
PvT - 2 base terran, early gass
Previously
....if marine kills probe
.........no stalker required
........make momma at 5:00
........make robo at 6:00
........make enough gates
........make twilight & archives
........make forge
........make colobay
Apparently I made too many gates before teching up and the terran ended up destroying me around 12mins (that game). Probably it would be good to have ht:s out already before 12mins.
Next time: tech to ht:s as fast as possible
....if marine kills probe
.........no stalker required
........make momma at 5:00
........make robo at 6:00
........make enough gates
........make twilight & archives
........make forge
........make colobay
Apparently I made too many gates before teching up and the terran ended up destroying me around 12mins (that game). Probably it would be good to have ht:s out already before 12mins.
Next time: tech to ht:s as fast as possible
Dealing with mutas in PvZ
The Prequel
So a sad game ended happening. I was killed by mutas T__T. After watching the replay I was, however, filled with ideas.
The Sequel
Based on there two observations I came up with some actual ideas.
Lost too many probes. Make a better wall and sentry better. When to make momma in PvZ?
Tech faster to ht if you see mutas..
Game 2 - almost worked XD
So a sad game ended happening. I was killed by mutas T__T. After watching the replay I was, however, filled with ideas.
- Basically if your armies are equal in size or if you have correct units the mutaing opponent does not seem to want to face you in a direct battle.
- They will be relaying mostly on the mutas and spines. The amount of mutas and spines seems to be relatively feeble up to 12 minutes.
The Sequel
Based on there two observations I came up with some actual ideas.
- If they want to defend their base they will have to engage you in a direct attack. So attacking with an army superior to mutas would be desirable.
- Few immortals are required for knocking out spines.
- The attack must happen before 12 minutes.
Lost too many probes. Make a better wall and sentry better. When to make momma in PvZ?
Tech faster to ht if you see mutas..
Game 2 - almost worked XD
perjantai 19. huhtikuuta 2013
Variating PvP
if stargate
.... use dt:s to destroy it
.... make a stalker early enough
do i need to make a stalker and a zealot early?
torstai 18. huhtikuuta 2013
Variating PvZ
Soul Train <3 <3
if fast 3 hatch
....go kill
Variations
if has 2 hatch
.... make observer right away
....and is going for mutas
........ tech to blink stalkers
........ keep upgrades rolling
........ make drops
........ take 3rd
........ separate your troops and sit on weak points he keeps attacking
Mutaing player will not want to face you head on and they usually make spines to keep themselves alive. Enough to defend and enough to destroy his bases?
.... attack before 12 with 43-5 immortals
if 6 pool
.... cancel nexus
.... add cannon to main
.... ???
if has no expansion
.... cancel robo
.... make mommacore
.... add cannon
if 6:40 expands to 3rd
.... 7-8 gate with plenty(?) sentries?
or
.... expand to 3rd and try to keep it
if fast 3 hatch
....go kill
Variations
if has 2 hatch
.... make observer right away
....and is going for mutas
........ tech to blink stalkers
........ keep upgrades rolling
........ make drops
........ take 3rd
........ separate your troops and sit on weak points he keeps attacking
Mutaing player will not want to face you head on and they usually make spines to keep themselves alive. Enough to defend and enough to destroy his bases?
.... attack before 12 with 43-5 immortals
if 6 pool
.... cancel nexus
.... add cannon to main
.... ???
if has no expansion
.... cancel robo
.... make mommacore
.... add cannon
if 6:40 expands to 3rd
.... 7-8 gate with plenty(?) sentries?
or
.... expand to 3rd and try to keep it
Variating PvT
The original build:
If the Terran expands before rax
....expand right after gass and make 8 gates
....attack from 8 gates before 9mins
If the Terran expands after rax, before gass
....stop making probes at 3:30 and expand asap
....attack from 5 gates before 9mins
Variants:
If the Terran takes gass before rax
....scout for proxy
....???
If the Terran takes gass fast after rax
....if no marine
........chrono a stalker out
....if marine kills probe
.........no stalker required?
........make momma at 5:00
........make robo at 6:00
....???
If the Terran expands before rax
....expand right after gass and make 8 gates
....attack from 8 gates before 9mins
If the Terran expands after rax, before gass
....stop making probes at 3:30 and expand asap
....attack from 5 gates before 9mins
Variants:
If the Terran takes gass before rax
....scout for proxy
....???
If the Terran takes gass fast after rax
....if no marine
........chrono a stalker out
....if marine kills probe
.........no stalker required?
........make momma at 5:00
........make robo at 6:00
....???
Feeling of stuck
Whayy, 7th of April I was placed into silver league. Then I got promotion to gold on the next day and to plat on 13th of April. Now I however feel stuck so it is time to put some more effort into getting better.
Basically I have three builds, one for each matchup.
PvP: dt -> chargelot arhon -> double robo
PvT: 2base 5 gate
PvZ: soultrain
However, these builds do not always work and its time I made variations to them and practiced them.
Basically I have three builds, one for each matchup.
PvP: dt -> chargelot arhon -> double robo
PvT: 2base 5 gate
PvZ: soultrain
However, these builds do not always work and its time I made variations to them and practiced them.
torstai 11. huhtikuuta 2013
PvP leveling
Scouting
How many gasses has, if 2 gasses and makes 1gate robo -> obs out 6:01
Check if the gass actually has workers
March around with 1st stalker to destroy pylons! Upto what time is it safe? stalker is basically fastest unit in early game..
Reacting
If 2 gass and makes a robo stop making far way dts and make them in your base, do not expand?
--> always sac only 2 dts
Against blink stalkers momma @ 6:00 is niceness
If fast many gates -> make enough units to defend!
If you see only forge in the base of opponent do not allow to build cannons! 3 probes on each pylon??
Defending
Stay in base warping units until charge ready, then attack
Block the narrow ways with dts if they do not have visibility
no sure what to do
too few gates - maybe more on the low ground?
economy started to hit when he started to hit
should have built momma core when saw robo?
had only 1 observer - should have sneaked dt:s to base!!
should more actively destroy pylons near base??
Make a robo before 10mins so that you do not die to DT
How many gasses has, if 2 gasses and makes 1gate robo -> obs out 6:01
Check if the gass actually has workers
March around with 1st stalker to destroy pylons! Upto what time is it safe? stalker is basically fastest unit in early game..
Reacting
If 2 gass and makes a robo stop making far way dts and make them in your base, do not expand?
--> always sac only 2 dts
Against blink stalkers momma @ 6:00 is niceness
If fast many gates -> make enough units to defend!
If you see only forge in the base of opponent do not allow to build cannons! 3 probes on each pylon??
Defending
Stay in base warping units until charge ready, then attack
Block the narrow ways with dts if they do not have visibility
no sure what to do
too few gates - maybe more on the low ground?
economy started to hit when he started to hit
should have built momma core when saw robo?
had only 1 observer - should have sneaked dt:s to base!!
should more actively destroy pylons near base??
Make a robo before 10mins so that you do not die to DT
lauantai 6. huhtikuuta 2013
PvT again due to Google Blogger screw up
The Day9 version
Btw, Terrans seem to hate making vikings and ghosts. Soo, maybe just tech there and see 'em suffer.
Also late game archons are cute <3
Btw, Terrans seem to hate making vikings and ghosts. Soo, maybe just tech there and see 'em suffer.
Also late game archons are cute <3
Fuck you Google Blogger - fuck you
Nice One! Really appreciated!
Google Blogger had decided lose my PvT draft.
OH Thank you, you piece of shit.
All my analysis, all my replay links ... goners
Google Blogger had decided lose my PvT draft.
OH Thank you, you piece of shit.
All my analysis, all my replay links ... goners
Metagame and early expansions
- terrans have started to do fast 3 expansions
- however can not defend one base pushes as well as 2 basers?
- will 1 base pushes get more popular again?
- should you add variations to builds so that if there is no expansion at certain point prepare for say 2 base allin
- even 1 base variations?
- however can not defend one base pushes as well as 2 basers?
- will 1 base pushes get more popular again?
- should you add variations to builds so that if there is no expansion at certain point prepare for say 2 base allin
- even 1 base variations?
Aiming for level 2 in PvT
Level 2 summary
Build order
Upgrades faster
!! Scouting practice!
1) How many expansions, between 5mins, 3mins, 2mins, 1min
2) How big is his army, between 5mins, 3mins, 2mins, 1min : benchmark decision making - did you attack when the supplies were 1st a lot apart, how much apart were supplies when attacking?
Reacting
If there is no expansion @ 6mins -> make a momma core
If there is expansion right away -> expand right away
If there is gass early make momma & robo? This does not seem to work.. Is momma bad or good choise?
Early gass push might come already 7:48 --> mommacore @ 5:30? Keep vision to have long range!
If no expansion at 6mins, a huge pile of sentries would be nice, combined with the planetary nexus!
If gass before rax -> robo + stalkers or go destroy the proxy factory or cannons?
Multitasking
is fast switching:
* move scout
* make probe to move to build location
* move scout
* build
* move scout
in chores multitasking is to do required things at required time point
you are able to do this because you know the flow of the tasks you are performing
learning to multitask a certain process is to realize what are the critical things and how long does it take to perform one of them
Attacking
Aim so that: tech advantage, supply lead
Learning to recognize supply leads:
Attack before 9mins if fast exp or not at all!
Make proxy pylons close enough and warp units as fast as you can
Timing
More army supply than opponent
18 vs. 25
42 vs. 45
Do not retreat when not required. How to improve on this?
Attack before 9mins if fast exp or not at all!
5:53 robo
5:00 momma
--> niceness
Expanding right after core (4:00), eco will hit around 7-8mins (320-480)?
Terran expand delayed by gass?
Scouting
No early gass, no early many rax -> normally
Have a probe out building pylons to critical locations
If no expansion by 6mins, check out ninjas
How to know if comes around 8 or not? Expansion was put a bit after 6 minutes, so if attack comes with an army before that it is a one base attack basically? --> army supply 20-25 by 7:40 if expansion comes after 6mins?
If has 1 gass and exp is late might be bansheesh -> they arrive ~8:00
Cloack is done 8:50 --> robo should be slammed ideally 7:20
Microing
Try hallucinating ground units instead of phoenix? Maybe colo because it has a lot of health?
Keep mines out with ff
Follow where the mines are
!!Mines take damage from storm
Do not put observer right on top of mines if you are using zealots
Move stalkers away from workers
When they are dropping mines, move stalkers to where the medivac will arrive or to where the mines would like to burrow?
Macro
Put workers to 2nd gass
Expand as early as possible! When is how early safe?
Check that you are having enough gates when the 2 base eco kicks in.
Buildorder
if has factory units - contain while expanding and teching
contain:
* leave units so that they will snipe if anything comes
* block with ff
* put builder probes into their positions
Include robo into the bo? leave right as the observer is ready?
Count so that observer would be ready when arrives? 8:02 put when was successful and drop arrived 9:09 with 2 mines. Would have had more stalkers if no robo.
Get charge quite fast when dropping mines?
Build order
Upgrades faster
!! Scouting practice!
1) How many expansions, between 5mins, 3mins, 2mins, 1min
2) How big is his army, between 5mins, 3mins, 2mins, 1min : benchmark decision making - did you attack when the supplies were 1st a lot apart, how much apart were supplies when attacking?
Reacting
If there is no expansion @ 6mins -> make a momma core
If there is expansion right away -> expand right away
If there is gass early make momma & robo? This does not seem to work.. Is momma bad or good choise?
Early gass push might come already 7:48 --> mommacore @ 5:30? Keep vision to have long range!
If no expansion at 6mins, a huge pile of sentries would be nice, combined with the planetary nexus!
If gass before rax -> robo + stalkers or go destroy the proxy factory or cannons?
Multitasking
is fast switching:
* move scout
* make probe to move to build location
* move scout
* build
* move scout
in chores multitasking is to do required things at required time point
you are able to do this because you know the flow of the tasks you are performing
learning to multitask a certain process is to realize what are the critical things and how long does it take to perform one of them
Attacking
Aim so that: tech advantage, supply lead
Learning to recognize supply leads:
Attack before 9mins if fast exp or not at all!
Make proxy pylons close enough and warp units as fast as you can
Timing
More army supply than opponent
18 vs. 25
42 vs. 45
Do not retreat when not required. How to improve on this?
Attack before 9mins if fast exp or not at all!
5:53 robo
5:00 momma
--> niceness
Expanding right after core (4:00), eco will hit around 7-8mins (320-480)?
Terran expand delayed by gass?
Scouting
No early gass, no early many rax -> normally
Have a probe out building pylons to critical locations
If no expansion by 6mins, check out ninjas
How to know if comes around 8 or not? Expansion was put a bit after 6 minutes, so if attack comes with an army before that it is a one base attack basically? --> army supply 20-25 by 7:40 if expansion comes after 6mins?
If has 1 gass and exp is late might be bansheesh -> they arrive ~8:00
Cloack is done 8:50 --> robo should be slammed ideally 7:20
Microing
Try hallucinating ground units instead of phoenix? Maybe colo because it has a lot of health?
Keep mines out with ff
Follow where the mines are
!!Mines take damage from storm
Do not put observer right on top of mines if you are using zealots
Move stalkers away from workers
When they are dropping mines, move stalkers to where the medivac will arrive or to where the mines would like to burrow?
Macro
Put workers to 2nd gass
Expand as early as possible! When is how early safe?
Check that you are having enough gates when the 2 base eco kicks in.
Buildorder
if has factory units - contain while expanding and teching
contain:
* leave units so that they will snipe if anything comes
* block with ff
* put builder probes into their positions
Include robo into the bo? leave right as the observer is ready?
Count so that observer would be ready when arrives? 8:02 put when was successful and drop arrived 9:09 with 2 mines. Would have had more stalkers if no robo.
Get charge quite fast when dropping mines?
maanantai 1. huhtikuuta 2013
PvZ leveling
Microing
Keep your observers alive!
Late game attacking
Always attack several bases at once!
Expanding
If the zerg expands you must also!
Reacting
After surviving a huge baneling push --> just attack
Attacking
When attacking with 4 immortals do not be afraid of 2 spines XD
--> count the spines and defensive structures
6pool arrives @ 3:17 in Korhal City, has 7 drones so >7 probes must survive
--> add earlier scouting
forge takes 45sec --> "~50" should be put down @ 2:25 this actually is 16 supply
put the pylon so that you can build cannons back of mineral line and closer to nexus
--> abandon exp if so?
--> if not scouted by "sometime" add forge?
Macroing
Make sure you have sentries all the time
Scouting
Count the bases..
early 3 -> do it normally
Always scout 2nd base! If no 2nd -> leave probe there, add 2nd cannon, make momma
Scout only 1 3rd base? Be ready to react to your scout!
Make observer to check which tech they are making!
When mutas tech to templar and take 3rd and check that they are on even bases.
Roaches do not require lair but mutas, infestors and hydras do.
!What if 3 bases and mutalisk?
back of quickly to warp stalkers? slam twilight down?
Up to 9:27 was very very thin, 9:28-10:07 5 mutas, then 9
Attack arrived 10:20
--> attack faster? If there is mutas back of and instantly warp 8 stalkers
put zealots to mineral line?
If 2 basing..
Roach or Mutas?
Upgrade smoothier
Make archons..
Count bases
Such beauty because of calmly making upgrades and templars <3
Keep your observers alive!
Late game attacking
Always attack several bases at once!
Expanding
If the zerg expands you must also!
Reacting
After surviving a huge baneling push --> just attack
Attacking
When attacking with 4 immortals do not be afraid of 2 spines XD
--> count the spines and defensive structures
6pool arrives @ 3:17 in Korhal City, has 7 drones so >7 probes must survive
--> add earlier scouting
forge takes 45sec --> "~50" should be put down @ 2:25 this actually is 16 supply
put the pylon so that you can build cannons back of mineral line and closer to nexus
--> abandon exp if so?
--> if not scouted by "sometime" add forge?
Macroing
Make sure you have sentries all the time
Scouting
Count the bases..
early 3 -> do it normally
Always scout 2nd base! If no 2nd -> leave probe there, add 2nd cannon, make momma
Scout only 1 3rd base? Be ready to react to your scout!
Make observer to check which tech they are making!
When mutas tech to templar and take 3rd and check that they are on even bases.
Roaches do not require lair but mutas, infestors and hydras do.
!What if 3 bases and mutalisk?
back of quickly to warp stalkers? slam twilight down?
Up to 9:27 was very very thin, 9:28-10:07 5 mutas, then 9
Attack arrived 10:20
--> attack faster? If there is mutas back of and instantly warp 8 stalkers
put zealots to mineral line?
If 2 basing..
Roach or Mutas?
Upgrade smoothier
Make archons..
Count bases
Such beauty because of calmly making upgrades and templars <3
Leveling system
I just came up with a cool idea! I am going to make a leveling system of my own. The basic idea will be to measure my personal development as levels. Lets just for now decide that there is a level measurement for each match up. Lets also decide that each level has 10 steps. These ten steps are the 10 things I'll have to come up with and learn before I get to the next level.
Tilaa:
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