Feeling empowered! But have to go to sleep because work :p
Monday:
13 games o//
maanantai 12. elokuuta 2013
tiistai 6. elokuuta 2013
Current mood:
I just had a 3 week vacation for gaming. I didn't play even close to what I wanted, which was 20 games per day. This is maybe because I lack gaming stamina. However, it might be simple, yet painful to gather.
So I will try to beat myself in stamina by increasing the amount of games per day. Lets see how far I can go. On weekdays work will affect of course, but if I sleep 6h, work 8h, travel to work 2h I should have 8h for house chores and gaming. Maybe I should also start taking buss instead of walking to get 1,5h more gaming time.
tuesday
5 games as starting point
wednesday
9 games HOLY SHIT! I was supposed to play only 6 :D
thursday
10 games, looking good
friday
10 games, wait no progress :((
saturday
5 games noooo ;___;
sunday
12 games, yup yup ^-^
lauantai 3. elokuuta 2013
Putting macro back in track
I should look at my replays after assembly and find places where certain types of resources are floating and think about good ways to create rules to use them.
Should I think that
"They have this, therefore I have to use my resources for this"
or
"Ok, I have now there resources. Lets use them."
Am I thinking some kind of decisions on the points where resources are floating? How to make these decisions snappier?
Should I think that
"They have this, therefore I have to use my resources for this"
or
"Ok, I have now there resources. Lets use them."
Am I thinking some kind of decisions on the points where resources are floating? How to make these decisions snappier?
perjantai 2. elokuuta 2013
Applying Art of War to SC2 - Lesson #3.0
Positioning and dispositioning - this is just a teaser
Causing dispositioning
- i.e with drops
Protoss as environment changer
- opponent does not want to be in storm
- using ffs to create fake narrows
Unit positioning so that you create damage peak spots
Causing dispositioning
- i.e with drops
Protoss as environment changer
- opponent does not want to be in storm
- using ffs to create fake narrows
Unit positioning so that you create damage peak spots
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