61st game
5:20 core finishes
5:31
robo put down
9:22 3 immo + wp (target
9:15)
9:13 7 sentries, 3 immortals, (wp) (target 9:15)
10:37 8 gates
10:07 10 sentries, 1 stalker, 0 zealots, 3 immo, wp
11:00 53 probes, 1 stalker, 10 sentries, 3 immo, wp, 13 zealots
11:30 53 probes, 1 stalker, 10 sentries, 3 immo, wp, 19 zealots
12:00 53 probes, 1 stalker, 10 sentries, 3 immo, wp, 27 zealots
12:30 53 probes, 1 stalker, 10 sentries, 3 immo, wp, 35 zealots
1st game
5:25 core finishes
5:36
robo put down
9:49 3 immo + wp (target
9:15)
9:55 7 sentries, 3 immortals, (wp) (target 9:15)
9:53 8 gates
10:41 10 sentries, 1 stalker, 4 zealots, 3 immo, wp
11:00 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 4 zealots
11:30 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 11 zealots
12:00 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 19 zealots
12:30 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 27 zealots
gates were in weird places but that seemed to work if no sentries required earlier
l. gate timings and chronoboost timings forgotten. Many supply blocks.
2nd game
5:22 core finishes
5:26
robo put down (target 5:30)
9:18 3 immo + wp (target
9:15)
9:40 7 sentries, 3 immortals, (wp) (target 9:15)
10:04 8 gates
9:50 10 sentries, 1 stalker, 1 zealots, 3 immo, wp
11:00 46 probes, 1 stalker, 10 sentries, 3 immo, wp, 12 zealots
11:30 46 probes, 1 stalker, 10 sentries, 3 immo, wp, 17 zealots
12:00 46 probes, 1 stalker, 10 sentries, 3 immo, wp, 24 zealots
12:17 46 probes, 1 stalker, 10 sentries, 3 immo, wp, 27 zealots
Forgot chronoboost for 1st stalker
1st immo gate + sentry
2nd immo gate + sentry
3rd immo 3 gates
wp 2 gates
1 sentry could easily be made before 1st immo
if 1 sentry made before 2nd immo, there is no munny for 2 gates before 2nd immo
if 2 senties mabe before 3rd immo, there is no munny for 4 gates before 3rd immo
3rd game
5:22 core finishes
5:32
robo put down (target 5:30)
9:16 3 immo + wp (target
9:15)
9:16 7 sentries, 3 immortals (target 9:15)
10:25 8 gates
9:56 10 sentries, 1 stalker, 0 zealots, 3 immo, wp
11:00 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 8 zealots
11:30 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 16 zealots
12:00 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 21 zealots
12:21 45 probes, 1 stalker, 10 sentries, 3 immo, wp, 26 zealots
Forgot chronoboost for 1st stalker again :///
Robo sentry
1st immo gate + sentry
2nd immo gate
3rd immo gate + 2 sentry
wp 4 gates + 3 sentries
4th game
5:22 core finishes
5:34
robo put down (target 5:30)
9:29 3 immo + wp (target
9:15)
9:22 7 sentries, 3 immortals (target 9:15)
11:07 8 gates
10:13 10 sentries, 1 stalker, 2 zealots, 3 immo, wp
11:00 44 probes, 1 stalker, 10 sentries, 3 immo, wp, 8 zealots
11:30 44 probes, 1 stalker, 10 sentries, 3 immo, wp, 16 zealots
12:10 44 probes, 1 stalker, 10 sentries, 3 immo, wp, 24 zealots
12:40 44 probes, 1 stalker, 10 sentries, 3 immo, wp, 30 zealots
Robo sentry
1st immo 2 gates + sentry
2nd immo gate + sentry
3rd immo gate + 3 sentry
wp 3 gates + 1 sentry
Use 1st pylon for robo
Build rest of the gates (3?) right after wp
More chrono, 3 chrono bef. robo
5th game - @ asm - on laptop --> SO WEAK
5:27 core finishes
5:37
robo put down (target 5:30)
9:43 3 immo + wp (target
9:15)
9:54 7 sentries, 3 immortals (target 9:15)
10:32 8 gates
10:18 11 sentries, 1 stalker, 0 zealots, 3 immo, wp
11:00 41 probes, 1 stalker, 13 sentries, 3 immo, wp, 6 zealots
11:30 41 probes, 1 stalker, 13 sentries, 3 immo, wp, 6 zealots
12:10 41 probes, 1 stalker, 10 sentries, 3 immo, wp, 9 zealots
12:40 41 probes, 1 stalker, 10 sentries, 3 immo, wp, 15 zealots
Robo sentry + gate
1st immo gate + sentry
2nd immo 3 gate + 2 sentry
3rd immo 3 gates + 2 sentry
wp 1 gates + 3 sentry
--> try not to be too eager to build gates
--> chrono robo moar
6th game - @ asm - on laptop --> SO WEAK
5:23 core finishes
5:36
robo put down (target 5:30)
10:06 3 immo + wp (target
9:15) // because too many supply blocks :(
9:45 7 sentries, 3 immortals (target 9:15)
10:12 8 gates
10:24 11 sentries, 1 stalker, 0 zealots, 3 immo, wp
11:00 47 probes, 1 stalker, 14 sentries, 3 immo, wp, 5 zealots
11:30 47 probes, 1 stalker, 17 sentries, 3 immo, wp, 11 zealots
12:10 47 probes, 1 stalker, 17 sentries, 3 immo, wp, 20 zealots
12:31 47 probes, 1 stalker, 17 sentries, 3 immo, wp, 29 zealots
Robo sentry
1st immo 2 gates + sentry
2nd immo 2 gates + 2 sentry
3rd immo 3 gates + 1 sentry
wp 6 sentry
--> try not to be too eager to build gates
--> chrono robo moar
--> avoid supply blocks
keskiviikko 23. tammikuuta 2013
sunnuntai 20. tammikuuta 2013
PvP practicing
http://day9.tv/d/Day9/day9-daily-439-huks-pvp-dt-play/
The plan
1) Relatively fast DT --> go poke with 2 dt:s
gate
gass
core
gass
twilight
2 gates
dt shrine
2 gates
exp
twilight
dt shrine
2) Expand with zealots & archons --> try to kill off with chargelot archon army
exp
2 gates
charge
2 guys in gass
3) 2 Robo play --> attack with 3 colossai
Robo
2 gass (not too early)
bay
forge
+1 attack
2nd Robo
push with 3 colossai
Finding out benchmarks
Generally good benchmarks are when you star building (put down) a key tech building, gate/rax number achieved, expansion timings, upgrade timings and if your plan involves an attack, the number of each unit in your attack.
1)
twilight put down
dt shrine put down
2 dt:s in enemy base timing
2)
nexus put down
charge ready
2 gates ready
2 archons ready
2 archons + chargelot army @ enemy base + zealot count
3)
Robo put down
Bay put down
+1 attack ready
2nd Robo put down
3 colossai ready
3 colossai at the enemy base timing + army composition
The plan
1) Relatively fast DT --> go poke with 2 dt:s
gate
gass
core
gass
twilight
2 gates
dt shrine
- twilight only after scouting opponent
- against aggressive builds kill the probe with stalker
- mostly warp stalkers as a defence
2 gates
exp
twilight
dt shrine
2) Expand with zealots & archons --> try to kill off with chargelot archon army
exp
2 gates
charge
2 guys in gass
3) 2 Robo play --> attack with 3 colossai
Robo
2 gass (not too early)
bay
forge
+1 attack
2nd Robo
push with 3 colossai
Finding out benchmarks
Generally good benchmarks are when you star building (put down) a key tech building, gate/rax number achieved, expansion timings, upgrade timings and if your plan involves an attack, the number of each unit in your attack.
1)
twilight put down
dt shrine put down
2 dt:s in enemy base timing
2)
nexus put down
charge ready
2 gates ready
2 archons ready
2 archons + chargelot army @ enemy base + zealot count
3)
Robo put down
Bay put down
+1 attack ready
2nd Robo put down
3 colossai ready
3 colossai at the enemy base timing + army composition
lauantai 12. tammikuuta 2013
sumHots drafting
- fast oracle
* gate - core - stargate
- expand
- make 4 tempest -> attack
--> mommaship core seems nice - especially the slowpokefield, early can be used to defend
tiistai 1. tammikuuta 2013
PvZ - PartinGs immortal sentry allin
I decided to try to grab a new build for my PvZ. To get things started I searched day9.tv for PvZs and the episode #522 caught my eye. I watched the episode and gathered a structure for the build:
The build starts with a fast expand:
16 nexus
17 forge
17 gate
3:30 cannon (because 3:30 the 1st lings will appear in his base)
2 x gass
chrono the 1st stalker use it to deny scouty overlards
go 4:15 to check if there is a 3rd base, if not add another cannon?
Build an early robo and add gates:
5:30 robo + 3rd gass
chrono out immortals
1st immortal & +1 attack
2nd immortal & 4th gass
3rd immortal -> stop making probes
as you have money add gates up to 7-8
Attack with 7 sentries, 3 immortals & wp before 9:15
During travel to his base add zealots and sentries and stalkers (mainly zealots)
During attack micro with wp
If the opponent remains in game prepare for 3 base, 3 colo & stalker allin
warp a round of sentries into base
add twilight
add bay
add 3rd base
build colo 1st, then range
add 4-5 gates
attack when 3 colossai
Now I only need so benchmarks before trying spam practice:
forge put down
forge ready
cannon put down
gate put down
core put down
robo put down
3rd immortal popping out
8 gates
when does the attack start moving out
units @ 9:15
units @ 9:30
units @ 10:00
units @ 10:30
twilight & bay
3rd base
1st colossus
3rd colossus
2nd attack
units @ 2nd attack
The build starts with a fast expand:
16 nexus
17 forge
17 gate
3:30 cannon (because 3:30 the 1st lings will appear in his base)
2 x gass
chrono the 1st stalker use it to deny scouty overlards
go 4:15 to check if there is a 3rd base, if not add another cannon?
Build an early robo and add gates:
5:30 robo + 3rd gass
chrono out immortals
1st immortal & +1 attack
2nd immortal & 4th gass
3rd immortal -> stop making probes
as you have money add gates up to 7-8
Attack with 7 sentries, 3 immortals & wp before 9:15
During travel to his base add zealots and sentries and stalkers (mainly zealots)
During attack micro with wp
If the opponent remains in game prepare for 3 base, 3 colo & stalker allin
warp a round of sentries into base
add twilight
add bay
add 3rd base
build colo 1st, then range
add 4-5 gates
attack when 3 colossai
Now I only need so benchmarks before trying spam practice:
forge put down
forge ready
cannon put down
gate put down
core put down
robo put down
3rd immortal popping out
8 gates
when does the attack start moving out
units @ 9:15
units @ 9:30
units @ 10:00
units @ 10:30
twilight & bay
3rd base
1st colossus
3rd colossus
2nd attack
units @ 2nd attack
Update on progress and upcomming practice plans
Argh! I have been so lazy during this month. Somehow the ladder seems scarier than ever. Earlier I loaded a ton of master and gm level replays from drop.sc. I was aiming to find 3 builds for each match up. However, after having a brief discussion with my coach, I was confident that I should 1st get only one for each match up and practice the hell out of those.
Now that is something that I realized just recently. I have been swinging new builds a couple of times (5-10) before hitting the ladder. Then I spent a week practicing this one build by myself. Seems that the best way for me to get a build going nicely would be to just repeat - repeat - repeat it against bot or alone.
As a new years resolution, I have decided to play at least 5 ladder games each day. Not today though - because of the hangover :D
Now that is something that I realized just recently. I have been swinging new builds a couple of times (5-10) before hitting the ladder. Then I spent a week practicing this one build by myself. Seems that the best way for me to get a build going nicely would be to just repeat - repeat - repeat it against bot or alone.
As a new years resolution, I have decided to play at least 5 ladder games each day. Not today though - because of the hangover :D
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