keskiviikko 23. tammikuuta 2013

PvZ after a break - this is what not playing a mu does to you

61st game
5:20              core finishes
5:31              robo put down
9:22             3 immo + wp (target 9:15)                                  
9:13             7 sentries, 3 immortals, (wp) (target 9:15)
10:37           8 gates
10:07           10 sentries, 1 stalker, 0 zealots, 3 immo, wp                     
11:00            53 probes, 1 stalker, 10 sentries, 3 immo, wp, 13 zealots
11:30            53 probes, 1 stalker, 10 sentries, 3 immo, wp, 19 zealots     
12:00            53 probes, 1 stalker, 10 sentries, 3 immo, wp, 27 zealots     
12:30            53 probes, 1 stalker, 10 sentries, 3 immo, wp, 35 zealots

1st game
5:25              core finishes
5:36              robo put down
9:49              3 immo + wp (target 9:15)                                  
9:55             7 sentries, 3 immortals, (wp) (target 9:15)
9:53             8 gates
10:41           10 sentries, 1 stalker, 4 zealots, 3 immo, wp                     
11:00           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 4 zealots
11:30           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 11 zealots     
12:00           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 19 zealots     
12:30           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 27 zealots

gates were in weird places but that seemed to work if no sentries required earlier
l. gate timings and chronoboost timings forgotten. Many supply blocks.


2nd game
5:22              core finishes
5:26              robo put down (target 5:30)
9:18              3 immo + wp (target 9:15)                                  
9:40             7 sentries, 3 immortals, (wp) (target 9:15)
10:04            8 gates
9:50             10 sentries, 1 stalker, 1 zealots, 3 immo, wp                     
11:00           46 probes, 1 stalker, 10 sentries, 3 immo, wp, 12 zealots
11:30           46 probes, 1 stalker, 10 sentries, 3 immo, wp, 17 zealots     
12:00           46 probes, 1 stalker, 10 sentries, 3 immo, wp, 24 zealots     
12:17           46 probes, 1 stalker, 10 sentries, 3 immo, wp, 27 zealots

Forgot chronoboost for 1st stalker
1st immo       gate + sentry
2nd immo     gate + sentry
3rd immo      3 gates
wp                 2 gates

1 sentry could easily be made before 1st immo
if 1 sentry made before 2nd immo, there is no munny for 2 gates before 2nd immo
if 2 senties mabe before 3rd immo, there is no munny for 4 gates before 3rd immo


3rd game
5:22              core finishes
5:32              robo put down (target 5:30)
9:16              3 immo + wp (target 9:15)                                  
9:16             7 sentries, 3 immortals (target 9:15)
10:25            8 gates
9:56             10 sentries, 1 stalker, 0 zealots, 3 immo, wp                     
11:00           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 8 zealots
11:30           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 16 zealots     
12:00           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 21 zealots     
12:21           45 probes, 1 stalker, 10 sentries, 3 immo, wp, 26 zealots

Forgot chronoboost for 1st stalker again :///
Robo             sentry
1st immo       gate + sentry
2nd immo      gate
3rd immo       gate + 2 sentry
wp                 4 gates + 3 sentries


4th game
5:22              core finishes
5:34              robo put down (target 5:30)
9:29              3 immo + wp (target 9:15)                                  
9:22             7 sentries, 3 immortals (target 9:15)
11:07           8 gates
10:13           10 sentries, 1 stalker, 2 zealots, 3 immo, wp                     
11:00           44 probes, 1 stalker, 10 sentries, 3 immo, wp, 8 zealots
11:30           44 probes, 1 stalker, 10 sentries, 3 immo, wp, 16 zealots     
12:10           44 probes, 1 stalker, 10 sentries, 3 immo, wp, 24 zealots     
12:40           44 probes, 1 stalker, 10 sentries, 3 immo, wp, 30 zealots


Robo             sentry
1st immo       2 gates + sentry
2nd immo      gate + sentry
3rd immo       gate + 3 sentry
wp                 3 gates + 1 sentry

Use 1st pylon for robo
Build rest of the gates (3?) right after wp
More chrono, 3 chrono bef. robo


5th game - @ asm - on laptop --> SO WEAK
5:27              core finishes
5:37              robo put down (target 5:30)
9:43              3 immo + wp (target 9:15)                                  
9:54             7 sentries, 3 immortals (target 9:15)
10:32           8 gates
10:18           11 sentries, 1 stalker, 0 zealots, 3 immo, wp                     
11:00           41 probes, 1 stalker, 13 sentries, 3 immo, wp, 6 zealots
11:30           41 probes, 1 stalker, 13 sentries, 3 immo, wp, 6 zealots     
12:10           41 probes, 1 stalker, 10 sentries, 3 immo, wp, 9 zealots     
12:40           41 probes, 1 stalker, 10 sentries, 3 immo, wp, 15 zealots

Robo             sentry + gate
1st immo       gate + sentry
2nd immo      3 gate + 2 sentry
3rd immo       3 gates + 2 sentry
wp                 1 gates + 3 sentry

--> try not to be too eager to build gates
--> chrono robo moar

6th game - @ asm - on laptop --> SO WEAK
5:23              core finishes
5:36              robo put down (target 5:30)
10:06            3 immo + wp (target 9:15)         // because too many supply blocks :(                         
9:45             7 sentries, 3 immortals (target 9:15)
10:12           8 gates
10:24           11 sentries, 1 stalker, 0 zealots, 3 immo, wp                     
11:00           47 probes, 1 stalker, 14 sentries, 3 immo, wp, 5 zealots
11:30           47 probes, 1 stalker, 17 sentries, 3 immo, wp, 11 zealots     
12:10           47 probes, 1 stalker, 17 sentries, 3 immo, wp, 20 zealots     
12:31           47 probes, 1 stalker, 17 sentries, 3 immo, wp, 29 zealots

Robo             sentry
1st immo       2 gates + sentry
2nd immo      2 gates + 2 sentry
3rd immo      3 gates + 1 sentry
wp                 6 sentry

--> try not to be too eager to build gates
--> chrono robo moar
--> avoid supply blocks

sunnuntai 20. tammikuuta 2013

PvP practicing

http://day9.tv/d/Day9/day9-daily-439-huks-pvp-dt-play/

The plan
1) Relatively fast DT --> go poke with 2 dt:s
gate
gass
core
gass
twilight
2 gates
dt shrine
  • twilight only after scouting opponent
  • against aggressive builds kill the probe with stalker
  • mostly warp stalkers as a defence
If worried of early pressure (stalkers & sentires?):
2 gates
exp
 twilight
dt shrine

2) Expand with zealots & archons --> try to kill off with chargelot archon army
exp
2 gates
charge
2 guys in gass

3) 2 Robo play --> attack with 3 colossai
Robo
2 gass (not too early)
bay
forge
+1 attack
2nd Robo
push with 3 colossai

Finding out benchmarks
Generally good benchmarks are when you star building (put down) a key tech building, gate/rax number achieved, expansion timings, upgrade timings and if your plan involves an attack, the number of each unit in your attack.

1)
twilight put down
dt shrine put down
2 dt:s in enemy base timing

2)
nexus put down
charge ready
2 gates ready
2 archons ready
2 archons + chargelot army @ enemy base + zealot count

3)
Robo put down
Bay put down
+1 attack ready
2nd Robo put down
3 colossai ready
3 colossai at the enemy base timing + army composition


lauantai 12. tammikuuta 2013

sumHots drafting


- fast oracle
   * gate - core - stargate
- expand
- make 4 tempest -> attack

--> mommaship core seems nice - especially the slowpokefield, early can be used to defend

tiistai 1. tammikuuta 2013

PvZ - PartinGs immortal sentry allin

I decided to try to grab a new build for my PvZ. To get things started I searched day9.tv for PvZs and the episode #522 caught my eye. I watched the episode and gathered a structure for the build:


The build starts with a fast expand:
16 nexus
17 forge
17 gate
3:30 cannon (because 3:30 the 1st lings will appear in his base)
2 x gass
chrono the 1st stalker use it to deny scouty overlards
go 4:15 to check if there is a 3rd base, if not add another cannon?

Build an early robo and add gates:
5:30 robo + 3rd gass
chrono out immortals
1st immortal & +1 attack
2nd immortal & 4th gass
3rd immortal -> stop making probes
as you have money add gates up to 7-8

Attack with 7 sentries, 3 immortals & wp before 9:15
During travel to his base add zealots and sentries and stalkers (mainly zealots)
During attack micro with wp

If the opponent remains in game prepare for 3 base, 3 colo & stalker allin
warp a round of sentries into base
add twilight
add bay
add 3rd base
build colo 1st, then range
add 4-5 gates
attack when 3 colossai


Now I only need so benchmarks before trying spam practice:
forge put down
forge ready
cannon put down
gate put down
core put down
robo put down
3rd immortal popping out
8 gates
when does the attack start moving out
units @ 9:15
units @ 9:30
units @ 10:00
units @ 10:30
twilight & bay
3rd base
1st colossus
3rd colossus
2nd attack
units @ 2nd attack

Update on progress and upcomming practice plans

Argh! I have been so lazy during this month. Somehow the ladder seems scarier than ever. Earlier I loaded a ton of master and gm level replays from drop.sc. I was aiming to find 3 builds for each match up. However, after having a brief discussion with my coach, I was confident that I should 1st get only one for each match up and practice the hell out of those.

Now that is something that I realized just recently. I have been swinging new builds a couple of times (5-10) before hitting the ladder. Then I spent a week practicing this one build by myself. Seems that the best way for me to get a build going nicely would be to just repeat - repeat - repeat it against bot or alone.

As a new years resolution, I have decided to play at least 5 ladder games each day. Not today though - because of the hangover :D