Seems that I have forgotten everything I knew about sc2, LOL
at least regarding build orders..
Also seems that I don't have good notes here..
Openings were maybe something like this?
PvZ Forge fast exp
14-17 forge
17 nexus
17 gate
17 pylon
17-18 cannon
gasses
PvT 1gate exp
gate
gass
gass(?)
core
momma
nexus
PvP fast exp
12 gate
gass
core
gass(?)
momma
nexus
? what is "too early" for zerg to expnd? so that you can punish it with some nice warps?
How do I want to win?
PvZ
Punish too greedy ppl (--> gate opening would be better?)
Not allowing 3 bases for zerg mayb :3
PvP
Fast expand into chargelot archon <3
Or just basic colo stuff
PvT
Templas man, templars <3
Maybe trying oracles?
but seems that robo is a must..
How to I create my force?
When should I attack?
What do I die to? --> What deviations should I be prepared to make?
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