[] constant worker production, except when cuts truly required
[] constant unit production when no warp tech
[] too many workers
[] spending money fast enough
[] made enough production buildings early enough
Decision Making
- Load a pro-replay
- Pause after 2 minutes
- Note that what you know and what would you do next?
- Follow how the pro acted for the next 30sec
- What decisions were made?
- How it ended up?
- Why it ended up that way?
- Repeat 3 & 4
Load a pro-replay and pause at point of time in which face most difficulties.
Knowing your build
- What is the overall method of winning of the build?
- Cripling early?
- Choking enemy with strong containt
- Timing windows (striking when the enemy's build is weak)
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