maanantai 7. lokakuuta 2013

Back to single improvements

It felt that there is not really any use in focusing on macro alone so will list 10 matches worth improvements and select 3-5 to focus in on.

Game 1 - PvT - 3rax-scv-allin
Just remember to pull probes next time as well ^^

Game 2 - PvP - ffe to air
Air came as suprize.. should have scouted better
Warping stalkers will decrease gass floatage
Should have maybe waited for upgrades before engaging
Reinforcement pylons were good

Game 3 - PvP - lost to cannon rush 
but a bit better than previously
add forge as soon as you see no buildings and is not 2 gate?

Game 4 - PvP - 2gass 4gate pure stalker - lost
Would have won if had just macroed...because their build was so unaconomical
Also a way way earlier push might have worked?

Game 5 - PvZ - 2 base roach ling
Do not spam ff:s but try to use them with thought and focus.
Make sure you have enough units or that zerg has expanded before u expand urself
OH yeah, lock roaches for shootey up with ffs
OH yeah, dem 2x dt sneakys at the same time with main army attack <3

Game 6 - PvT - mech - left in the middle
NICE mine defence
probes to gasses faster

Game 7 - PvT - 2 rax scv marine allin - lost
if no gass by certain time, check exp and if no exp cancel yours?
if no gass make sentry before expanding?
Do not lose momma
if no gass  make momma before warp tech? or chrono momma?

Game 8 PvZ - normal - lost
nice harasment, but maybe too late?
expanded too late compared to them? try expanding earlier against zergs
did not use storms, use them!
Expand more and add more production?

Game 9 PvT - lost - is just impossible to win with colos
1st engagement 19:11
---- had less army supply: better saturations required
---- both lost ~equal amount
---- units not split too well, would have ran directly to concave..
---- perfect storms
---- upgrades: 1 attack less, but almost ready
---- reinforcements: warped units during the battle

should have maybe fought closer to nexus and used cannon?
should have also killed vacs with feedback before storming?
should have kept pylons around and have constant harassment with zealots and dts?
they had better mineral income because of mules, should have harassed...maybe storms? dts? zeals?

2nd engagement 21:30
---- had less army supply: better saturations required
---- why went initially so good? because of colo
---- units not split good
---- should have fought with nexus cannon...
---- upgrades: had +1 armor more ^-^

3rd engagement 24:40
---- had less army supply --> better saturation and more bases
---- upgrades: had +1/+1 more and shield practically ready ^-^
---- concave was maybe to wrong direction, but still quite good
---- no storms :(
---- forgot nexus cannon..

should always expand when you defeat terran army
should have had more templars and more storms....
!! observers very nicely placed to spot army movement! <3
!!! they also had only 1 mining base
should have sent zeals from 2 directions or dt
was actually a pretty close one, 2 colos would have been ready very very soon, maybe should have sacced 1 base? used momma to slow/transfer army

Game 10 PvZ
poor exp scouting
forgot to scout around 9?
did not see mutas..
should have been ez win..
 
Game 11 PvP - 4gate
Scouted superbly
Made 3 gates and started pushing units
Should have chronoed warpgate or gates more?
Should have kept of with ffs...

Game 12 PvT 
Somehow managed to have too many vikings? Or that was how it felt.
Did not notice drop, otherwise was pretty nice deff.
Scouting failed for 3rd exp.. which came around 10-11 mins --> should have had z to block

Game 13 PvZ
Had similar army value untill 14:20 :: this is the point where opponent started to have more income
Traded ~equally untill 19:20 ::
---- they had more expensive army
---- had less banked minerals
---- a bad position and not enough units maybe the reason, too little production and no storms reason for unit count.

Took 3rd base way too late?
Should stand by 3rd base and have sentries and zeals to prevent access to 2nd ?

Game 14 PvZ Historically worst macro ever!
chrono: BAD
minerals: BAD
gass: BAD
upgrades: BAD

3rd nexus timing: good <3
denying lings: good <3

Game 15 PvZ - meh
chrono: BAD
minerals: okayish
gass: okayish
should have expanded a lot earlier but was not able to scout 3rd timing

Game 16 PvZ - muta - ling - ultra
meh - scouting failed
taking 3rd, gut ^^

chrono foiled ://
try to focus on when the warpgate cooldowns end
and try to get out max amount of units


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