sunnuntai 20. lokakuuta 2013

Trying new ways to see improvements

Early game: opening + army comp for 1st engagement
      [Scouting] What is going to be the 1st engagement (probe + observer)
      [Macro] expanding, making probes, chronoing, teching
Midd game: engagement + late game preparations
Late game: expanding, teching, engagements

Game 1 - PvT
Early:
[scouting] @9:15 starport almost done
[scouting] @9:15 3 rax (reactor, reactor, techlab)
@11:00 --> 2 vacs, 4 mara, 20 marine, +1 attack, stim, no combat shield, no concussive
1 immo, 4 zealots, 5 stalkers, 3 sentry
--> units lost: roughly the same

Midd:
@ 15:00 +1/1 combat shield, more vacs, no concussive o_O
nice harassment with zealots from proxy pylons

Late:

Game 2 - PvZ
Early:
[scouting] failed to scout 3rd timing -> own exp was way way too late
--> was not able to max as efficiently
--> was not able to keep ups going

Midd:
[scouting] was able to see lair and hydra den when sent phoenix ~9mins
nice zealot harass when came with roaches :p
should remake forward pylons as they are destoryed

Late:
[scouting] did not know their tech..
Infestation pit
Hive 13:20
4th 15:30
--> vipers, hydras, roaches

15:20 Ultalisk cavern
18:54 Spire

--> should have maxed and gone killing when had the most suitable army comp.

Game 3 - PvZ
I always seem to lose to this...
Better scouting and more aggressive attacking?


Game 4 - PvT
So beautifjul, but should have taken 3rd.. take 3rd like when few colos available?
Check how many raxes: 3 and cc or more than 3 and later cc
rax - cc - 2 rax - fac - engibay -  starport - CC (11min)
switching tech is related to taking 3rd
which might be related to how terran pushes
Expanded 12:30, why did I not see it? Because moved zealot away... should have just forced expanding
Observer was on a good stop <3
More stalkers for colos.. colos were seminicely kept in back tho


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