So I played this game againts zerg: http://drop.sc/246215
I have no clue as to why is lost 9_9. This is actually my problem quite often. Dunno if this is the case for other newbs. I will try to write down my tough processes in order to provide examples of how to find and correct the critical flaws. No guarantee that I will make the right assumptions.
Now a list of stuff that could have gone differently:
- I remember some supply blocks occurring - this is always bad mmkay
- The zerg had a third @ before 9mins, mine was ~11mins
- I could have easily warped more units - there a pile of cash
- The zerg had his first lings done ~8mins up to that I allowed him to just drone away
- put more pressure if the zerg goes as fast for a 3rd - requires that 3rd is scouted actively (8-9mins)
- warp units more aggressively
- tech faster to colossus - including making the robo a lot earlier
- if there is a ton of munny just make cannons?
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