vs. Protoss
1) 2 gates: 1 stalker + 2 stalkers: make 3 stalkers to take map control and to deny his scouts
2) 3rd gate & robo
3) expansion + 2 gates + colobay + forge + twilight
vs. Zerg
1) 3 gate expand: 1 zealot, sentries (2nd gass right after core)
2) forge & robo & bay & twilight (quite fast colossus tech)
3) expand & 4 more gateways
or
1) forge fast expand
2) to 4 gates after exp
3) robo + twilight + exp
scouting:
- expansion or not
- lair or not
- drone count
- how many gasses taken
- early roach warren at 2 bases -> do not push out
vs. Terran
1) 3 gate expand or 1 gate expand
2) double forge & twilight & robo
3) 3 more gates
4) expand after 2-2 & add 4 more gates
5) archives & storm
Using hallucination in scouting
- research quickly after warp tech from core. how long takes? how many units costs?
Look for a good engagement!
Mechanics:
when was building gates and an attack came: moved to make units deal with attack and then went back to building gates
Scouting:
basecount
what is his tech
what is his army position
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