Scouted: rax, gass, marine
Follow up was: techlab, concussive, factory with reactor, cc, combat shield
1st Attack came with: 3 hellions, 2 marines, 2 marauders
What went wrong/good | Why went wrong/good | Next time |
1st attack killed all units | units were not in the optimal position on top of ramp and no one was at tower | put probe to tower, place units at the end of ramp |
lost all probes from natural | Hellions burn probes easily | do not attack hellions with probes, it will take forever from them to kill nexus (8 damage) |
gaps in probe production after 11 minutes | was teching and making units from gates so maybe frogot | 1-2 1-2 1-2 == alternate between productions |
supply blocks at 68 and 84 | was not actively thinking about supply | think actively whether you need pylons or not |
2nd attack was denyed nicely | ||
munny started to pile up after 12:30 | 4 gates, 1 robo, supply blocks | look above, make another robo also against terran |
did not know how many vikings | had no observer during late game | when making colossus try to find out the viking count |
upgrades were late | forge was built so late | build: gate, robo, gate, gate, forge? |
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